The railway station The railway station area is a spatial node with strong direction and more interference in structure. This area not only pushes players to move on, but also has constant pressure from the environment and people. However, in fact, this piece of music is designed as a calm, circular and stable background sound…
Month: January 2026
Reflection
In the design process of this project, I have experienced many direction adjustments and trade-offs. At first, I tried to put the dumplings in their original natural environment from a more intuitive point of view and build an experience around survival and exploration. However, in the deduction, I gradually realized that for small and weak…
Gameplay Research & References
The game type structure of this project is survival+exploration, instead of video-based combat experience. Players will not advance the game by defeating the enemy to gain numerical growth, but will judge and screen the environmental risks from the perspective of small and weak creatures and find the appropriate path to move on. Players need to…
Core idea of role design
As I have said in the project overview, this project itself is not a battle attribute, so I am actually more concerned about what the survival perspective of this small creature with limited strength that can’t directly defeat the enemy will look like. Blob itself is not strong in design at all-on, actually, that’s even…
Project Overview
Unlike many works that focus on character development or fighting, this project focuses on depicting the experience of small and weak creatures in their living environment. Blob’s body is not strong enough to directly deal with most threats in the environment. Therefore, its survival does not depend on fighting, but on spatial perception, environmental utilization…