Comic&Animations
Here are theComics at the start, loading animations and final animations I made them by Procreate Comic! Animations
Here are theComics at the start, loading animations and final animations I made them by Procreate Comic! Animations
I uploaded a playthrough video to YouTube, which demonstrates some of the game’s core systems and gameplay features. This playthrough demonstrates the final playable prototype. Although the game is not a full commercial product, it shows the core gameplay loop, environmental progression, predator interactions, and the overall intended player experience. Accroding to 1st playtest, I made some changes: Clearer beginner guidance During the first test, some players could not immediately understand the game objective or…
Because of the feedbacks about predators during the 1st test period was generally good, and that the basic gameplay of hiding from predators at this stage is working. so I am conducting Make a model of the scene and gradually replace the geometry I used in 1st test. Food When I was doing the playtest, because it was the first version of the test, I used the capsule body that came with unit instead of…
Screenshot for my 1st demo I made a questionnaire for players to fill, and here are the 4 replies from them: And accroding to these questionnaire, I got a idea about what I did well for now and what to improve WWW: EBI: The good news is that the problems are also clear. At the same time, I also found a problem: It may be that the canvas of the scene is too large. In…
In the last week of the project, I started to arrange music. Title Music – Journey This is the background music for the main menu. I designed it to be simple, cold, and atmospheric in order to create a sense of distance and remoteness. °. * 。.:*・° ✰.。.:*・° ✰.。.:* Background Telling – Story This music is used during the opening comic sequence that introduces the background story.Compared to the other tracks, it has a softer…
In the design process of this project, I have experienced many direction adjustments and trade-offs. At first, I tried to put the dumplings in their original natural environment from a more intuitive point of view and build an experience around survival and exploration. However, in the deduction, I gradually realized that for small and weak creatures, the behavioral motives in the original ecology are highly closed, and they often repeat the cycle. Although this design…
The game type structure of this project is survival+exploration, instead of video-based combat experience. Players will not advance the game by defeating the enemy to gain numerical growth, but will judge and screen the environmental risks from the perspective of small and weak creatures and find the appropriate path to move on. Players need to judge, including how to merge the dangers, how to plan the path, and whether to enter a high-risk area. The…
As I have said in the project overview, this project itself is not a battle attribute, so I am actually more concerned about what the survival perspective of this small creature with limited strength that can’t directly defeat the enemy will look like. At first, I wanted to use small urban creatures in real life. However, I found that the kind of city animals that can be seen in the city are: And at the…
Unlike many works that focus on character development or fighting, this project focuses on depicting the experience of small and weak creatures in their living environment. Blob’s body is not strong enough to directly deal with most threats in the environment. Therefore, its survival does not depend on fighting, but on spatial perception, environmental utilization and sensitivity to risks. For this reason, the exploration process of this project is not just a free exploring. Different…