The Paintings unfold

about Professional Contexts

My goal of game design is to be able to enter a game studio, participate in the game development process in this team, and if the time is ripe, I hope to set up my own game studio with independent style, But I’m still confused about where to start. The speeches are very helpful for finding a job studio, the following is a summary of each speech, I will use a dividing line between the…

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The Paintings unfold

Characters & Race

Blobs Blob was not created temporarily for this assignment, but also an original species I conceived after a long-term ecological concept and survival characteristics. there is something special about this original creatureIt is almost the only design that can be liked by almost all people around me, such as my peers, my netizens and elders. I always like to build systems, such as ecosystems, food chains, or more abstract rules. Therefore, this race not only…

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The Paintings unfold

Scene & Level Design

This perspective from non-aggressive small and weak creatures made me choose the road of “survival” games from the beginning. Primary Mind Map After I positioned the project as a “survival game”, I referred to some examples that came to mind when I thought of these games: Spore/The Forest/Grounded. These references made me automatically turn the goal and style of the game to the traditional open-world survival game, so I naturally considered adding common abilities such…

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The Paintings unfold

Character Modeling

Blob(Basic) When I made this model, I didn’t rush to make the finished product at the beginning. Instead, I established a benchmark model for the whole Blob. On the one hand, it served as a unified standard of “the same race, only you are too different”, on the other hand, it served as a preview of the overall proportional style of this creature. Then based on this, I tried to make a variety of different…

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The Paintings unfold

Sound Effect

I was inspired by the act I did of making raindrops sound from frying food sounds last semester, I used another sound effects are edited into button sounds. Raw sound: ↑ Click 1 ↑ Click 2 ↑ Click 3 I made those sound by mouth, I record 3 versions of them so I can lay them up together to make the sound louder and more nature- especially i need to edit them and remove some…

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Music

I got a lot of inspiration from the fact that the game No Man’s Sky. One of his major characteristics is to create an empty and grand scene through various sound effects. Its musical structure is not complicated, but it can give people a kind of extremely lonely and deep feeling. This feeling of no man’s land is what we need for our games too. BGM1–Title screen Whole Music: This is the music I made…

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Dialogue Research

Here are some research I made to write dialogues for the characters. I got the direction from the source of inspiration given by the person in charge of character design in our group, and I refer to some doomsday movies and games. I will list one reference example for each role. Lily In many games, there are heroines like lily. They are often in a state of self-confidence and struggling to survive. Their thinking is…

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