The Paintings unfold

Music Design

In the last week of the project, I started to arrange music. Title Music – Journey This is the background music for the main menu. I designed it to be simple, cold, and atmospheric in order to create a sense of distance and remoteness. °. * 。.:*・° ✰.。.:*・° ✰.。.:* Background Telling – Story This music is used during the opening comic sequence that introduces the background story.Compared to the other tracks, it has a softer…

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The Paintings unfold

Reflection

In the design process of this project, I have experienced many direction adjustments and trade-offs. At first, I tried to put the dumplings in their original natural environment from a more intuitive point of view and build an experience around survival and exploration. However, in the deduction, I gradually realized that for small and weak creatures, the behavioral motives in the original ecology are highly closed, and they often repeat the cycle. Although this design…

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The Paintings unfold

Gameplay Research & References

The game type structure of this project is survival+exploration, instead of video-based combat experience. Players will not advance the game by defeating the enemy to gain numerical growth, but will judge and screen the environmental risks from the perspective of small and weak creatures and find the appropriate path to move on. Players need to judge, including how to merge the dangers, how to plan the path, and whether to enter a high-risk area. The…

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The Paintings unfold

Core idea of role design

As I have said in the project overview, this project itself is not a battle attribute, so I am actually more concerned about what the survival perspective of this small creature with limited strength that can’t directly defeat the enemy will look like. At first, I wanted to use small urban creatures in real life. However, I found that the kind of city animals that can be seen in the city are: And at the…

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The Paintings unfold

Project Overview

Unlike many works that focus on character development or fighting, this project focuses on depicting the experience of small and weak creatures in their living environment. Blob’s body is not strong enough to directly deal with most threats in the environment. Therefore, its survival does not depend on fighting, but on spatial perception, environmental utilization and sensitivity to risks. For this reason, the exploration process of this project is not just a free exploring. Different…

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