Holiday~End
↑Poster Anna made this poster for the final playtest in school ↑Show case The little gift and stickers made by team menbers for last playtest and showcase.
↑Poster Anna made this poster for the final playtest in school ↑Show case The little gift and stickers made by team menbers for last playtest and showcase.
During these five weeks, I was mainly responsible for making those about, audio and dialogue content. More specifically, you can visit these two link. At the same time, I’m also doing some related game playtests with group.
I was inspired by the act I did of making raindrops sound from frying food sounds last semester, I used another sound effects are edited into button sounds. Raw sound: ↑ Click 1 ↑ Click 2 ↑ Click 3 I made those sound by mouth, I record 3 versions of them so I can lay them up together to make the sound louder and more nature- especially i need to edit them and remove some…
I got a lot of inspiration from the fact that the game No Man’s Sky. One of his major characteristics is to create an empty and grand scene through various sound effects. Its musical structure is not complicated, but it can give people a kind of extremely lonely and deep feeling. This feeling of no man’s land is what we need for our games too. BGM1–Title screen Whole Music: This is the music I made…
Here are some research I made to write dialogues for the characters. I got the direction from the source of inspiration given by the person in charge of character design in our group, and I refer to some doomsday movies and games. I will list one reference example for each role. Lily In many games, there are heroines like lily. They are often in a state of self-confidence and struggling to survive. Their thinking is…
This page is a summary and navigation of my dialogue. In which you can see my research and result Due to cultural differences, I’m worried that my characters can’t correctly express the emotions I want them to express or there will be grammatical problems. So after consulting with my team members, I invited my team member Anna to help me edit the written version. ↑Here are all the dialogue parts I wrote, include the analysis,…
Background Musics: (These audios are all original, I use the compressed version as the website have a size limit, the original audio MP4 & M4A files can be found here.) BGM 01: Sunrise BGM 02: Forest “Audio2-Forest” from Paintings Unfold Soundtrack. Released: 2024. BGM 03: Town “Audio3-Town” from Paintings Unfold Soundtrack. Released: 2024
What is a music designer? In game creation, music composers build the soul of the world through melodies and sound effects. They need to have a deep understanding of the game’s worldview. The game music they create is also an implicit thread guiding the game’s mood. Sound effects and music play an indispensable role in game narratives. They not only enhance the immersion of the game but also deepen the storyline and increase players’ emotional…
←Back to Catalogue My story: I’m Sunflower, a young traveler, and dreaming to be an artist, so I’m wondering around looking for inspiration. One day, I found this small town in the forest. It’s surrounded by mountains, woods and rivers, with beautiful environment and natural resources. There is relatively remote, but it is not completely separated from the outside world. Living facilities here are very complete, even consumables that need to be purchased can be…