Unlike many works that focus on character development or fighting, this project focuses on depicting the experience of small and weak creatures in their living environment.
Blob’s body is not strong enough to directly deal with most threats in the environment. Therefore, its survival does not depend on fighting, but on spatial perception, environmental utilization and sensitivity to risks. For this reason, the exploration process of this project is not just a free exploring.
Different environments and areas will bring different levels of survival risks to players, making “make themself moving foward” a meaningful decision rather than a neutral behavior.
In the design process, I carefully avoid designing the game as a purely linear narrative or a completely open exploration experience. Instead, the project is built around a risk-based structure, which encourages players to make continuous trade-offs in the process of constantly exploring the environment.
Players are free to explore according to their own preferences, but persistent risk factors will prevent them from staying in a certain place for too long. This design naturally guides players to move forward, not through mandatory goals, but through environmental pressure and survival logic.