Narrative

A young woman works at her desk late into the night. She faces a deadline for her exam the next day. However, she cannot escape sleep for long. Eventually, her eyes slide shut and she enters the dream. On the precipice of fully fledged adulthood and discovery, she must work through her childhood and emotions to embrace the future.

Concept art of “She” https://sites.wsagames.com/xl22n24/narrative-and-world/

The sense of progression in the narrative is meant to derive from the level design. The first level takes place in a contemporary looking swimming pool which gives way into an old stone basilisk inspired structure.

The player must collect “memory tapes” as a way of subconsciously processing her memories, culminating in a final puzzle at the end. Then she can move into the future, relieved of her past.