Module Profile Analysis

To really understand what is asked of me for this module, I asked ChatGPT to break down the Module Profile into digestible, more plain English and to break down the Learning Outcomes into actionable tasks that I can document in this blogsite.

This is what ChatGPT had to say after analysing the Module Profile and Learning Outcomes:

Analysis of Module Overview and Aims

Analysis of Learning Outcomes

Meeting the Learning Outcomes

Throughout this semester, I will be returning to this post to reference posts where I have met the learning outcomes, to ensure that I don’t miss out on anything. These posts may not be the only instances where I have met each learning outcome, but I will reference at least one post for each learning outcome:

A – Knowledge and Understanding

A1 – Contemporary contexts and issues in the theory and practice of games design and art

A2 – How to creatively integrate and employ a range of research approaches and technologies to realise your ideas

A3 – Industry processes, roles, and methods of games development and design thinking

A4 – A research informed approach to games design and art practice

A5 – Social, environmental and ethical dimensions of games design and art

A6 – How to apply commercial and professional skills to a range of contexts


B – Cognitive and Creative Skills

B1 – Generate, ideas, concepts and proposals independently or collaboratively

B2 – Apply methods of enquiry and reflection to critically evaluate your ideas

    B3 – Challenge the conceptual and technical boundaries of your discipline

    B4 – Show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes

      • Formative Feedback
        • Altering difficulty of the game for the sake of players because of playtesting
      • Level Design Research
        • Altering how I design levels for the sake of how I want the game to be played

      B5 – Inform your practice through reflection on relevant theories

      B6 – Question, review and evaluate personal strengths within industry roles and practices


      C – Communication and Organisation

      C1 – Communicate and present ideas in a variety of oral, written, technological and visual format

        C2 – Identify and draw upon a wide range of sources to inform and challenge your thinking

        C3 – Employ digital literacies to support your learning

        • Teamwork and Workflow
          • Using and justifying:
            • Trello, a digital project management, task tracking and workflow organisation tool
            • Miro, a visual communication, ideation and collaborative thinking tool
        • Star Navigation Prototype
          • Using Unity Game Engine to create a playable prototype

        C4 – Manage your time effectively as an independent learner

        • Teamwork and Workflow
          • Using Trello, a digital project management, task tracking and workflow organisation tool
        • John Hansard Gallery
          • Completing a presentation by a deadline to present at John Hansard Gallery

        C5 – Demonstrate innovation in the application of knowledge to practice


        D – Practise and Experimentation

        D1 – Undertake and evaluate user testing of games prototypes

        • Formative Feedback
          • Have others playtest my prototype, and take notes about what they say:
            • What went well
            • What could be improved
            • Other nuances
        • Level Design Research
          • Test my own Levels to analyse and evaluate them

        D2 – Develop innovation through practical intelligence and experimentation

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