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Jessie Robson ༄.°
Home page
Year Two
𖦹 ˚.༄Home𖦹 ˚.༄
Research
Anxiety research
Environment
5 Stages of grief
𖦹 ˚.༄forms research𖦹 ˚.༄
Games
Films
Books
Artists
Market Research
Initial ideas and development
Research methods
Game ideas
Beginning ideas
Finalised ideas
Essential experience
Narrative writing
UI experiments
Naming my game
Prototyping
Load screen/logo design
Concept art
Environment process/inspiration
Character process/inspiration
༄.°Weekly Logs༄.°
༄.°week 1~ introduction༄.°
༄.°week 2~ game spaces & world building༄.°
༄.°week 3~ concept art༄.°
༄.°week 4~ character design༄.°
༄.°week 5~ narratives༄.°
༄.°week 6~ gameplay & game systems༄.°
༄.°week 7~ formative feedback༄.°
༄.°week 8~ audio༄.°
༄.°week 10~ play testing and feedback༄.°
Week 12- Finalising work & Event
༄.GDD༄.°
GDD Research
Essential Experience
𖦹 ˚.༄game overview𖦹 ˚.༄
Three Game Pillars
Character
Mechanics & Gameplay
Environment
Sound
Narrative
Major & minor focuses
UI Design
Semester 2
Year Three
Semester One/ Project Proposal
Project Proposal Sheet
Weekly updates
Week One- Project Overview
Week Two- Exploring ideas
Week Three- Presentations
Week Four- Speculative, evil and systems design
Week Five- One theme presentation
Week Six- Game poems
Week Seven- Formative feedback
Week 8- Tutorials
Week 9- Presenting three games
Week 10- Tutorials
Week 11- Presenting one game
Week 12- Hand-in
Research
Phase 1
Four themes
Phase 2
One theme- Paparazzi
Phase 3
Generating Ideas
Archive 13 Research
Archive 13 Concept/Prototypes/Slides
Broken Lens Research
Phase 4
Expanding on Archive 13
Semester One/ Professional Contexts
Jamie Blacknell
Olivia Gregory
Bea Grove
Rhys Shepherd
Megan Matthews
Jade Carter
Reflection
Jessie Robson ༄.°
Home page
Year Two
𖦹 ˚.༄Home𖦹 ˚.༄
Research
Anxiety research
Environment
5 Stages of grief
𖦹 ˚.༄forms research𖦹 ˚.༄
Games
Films
Books
Artists
Market Research
Initial ideas and development
Research methods
Game ideas
Beginning ideas
Finalised ideas
Essential experience
Narrative writing
UI experiments
Naming my game
Prototyping
Load screen/logo design
Concept art
Environment process/inspiration
Character process/inspiration
༄.°Weekly Logs༄.°
༄.°week 1~ introduction༄.°
༄.°week 2~ game spaces & world building༄.°
༄.°week 3~ concept art༄.°
༄.°week 4~ character design༄.°
༄.°week 5~ narratives༄.°
༄.°week 6~ gameplay & game systems༄.°
༄.°week 7~ formative feedback༄.°
༄.°week 8~ audio༄.°
༄.°week 10~ play testing and feedback༄.°
Week 12- Finalising work & Event
༄.GDD༄.°
GDD Research
Essential Experience
𖦹 ˚.༄game overview𖦹 ˚.༄
Three Game Pillars
Character
Mechanics & Gameplay
Environment
Sound
Narrative
Major & minor focuses
UI Design
Semester 2
Year Three
Semester One/ Project Proposal
Project Proposal Sheet
Weekly updates
Week One- Project Overview
Week Two- Exploring ideas
Week Three- Presentations
Week Four- Speculative, evil and systems design
Week Five- One theme presentation
Week Six- Game poems
Week Seven- Formative feedback
Week 8- Tutorials
Week 9- Presenting three games
Week 10- Tutorials
Week 11- Presenting one game
Week 12- Hand-in
Research
Phase 1
Four themes
Phase 2
One theme- Paparazzi
Phase 3
Generating Ideas
Archive 13 Research
Archive 13 Concept/Prototypes/Slides
Broken Lens Research
Phase 4
Expanding on Archive 13
Semester One/ Professional Contexts
Jamie Blacknell
Olivia Gregory
Bea Grove
Rhys Shepherd
Megan Matthews
Jade Carter
Reflection
© 2026 Jessie Robson ༄.°
Narrative writing