Week 8- Tutorials

17/11/2025

Notes


Gap Analysis

To have a better understanding of my own skill set, I’ve created a gap analysis chart. This shows what I’m strong, 50/50 and weak in. This will also give me and Izzy a better understanding what gaps we may need to fill, possibly by bringing in a new team member or just being mindful and not go too far fetched with our concepts that are put of our skill level.

SkillCurrent RatingGap- next steps
Art (character/environment, UI)✅
Player experience UX✅
Prototyping ✅
Narrative✅
Programming🟠I’m strong in python and I know the basics of c#. I would have to learn more c# to be fully confident in programming, however it’s something I am open to learn.
3D modelling/texturing/rigging/animation🟠I’ve created a lot of 3D models in the past in 3Ds Max, however I’m not strong in this sector.
Audio (creating, sourcing, implementing

❌I’ve had brief lessons on audio in games in college, however it is not my thing at all. This could potentially be something someone in the class could help with.
Production management ✅

On Wednesday me and Izzy plan to have a meeting to talk about and finalise our last game concept ready for week 9.

Click here to find out more about our final concept!


19/11/2025

On Wednesday Izzy and I had a meeting to complete the ‘Broken Lens’ game concept. Linked below is this game concept meeting, research and final concept.

Broken Lens meeting: https://sites.wsagames.com/jr16g23/broken-lens-research/


So far Izzy and I have completed all the research for our game ideas. All we have to do now is convert this research into a slides format and we each decided to create a prototype for ‘Broken Lense’. On top of this I need to complete 4 basic prototypes showing each game loop in action.