Semester One

Welcome back to my third year blog! In the first semester I will be exploring different ideas to come up with a game concept. Next semester will consist of creating this game idea!

Navigate through my blog using the drop down menu or click the links below!

Weekly Updates: https://sites.wsagames.com/jr16g23/weekly-updates-3/

Research: https://sites.wsagames.com/jr16g23/research-3/

Project Proposal: https://sites.wsagames.com/jr16g23/project-proposal-sheet/


Learning Outcomes

ReferenceLearning Outcome
A1contemporary contexts and issues in the theory and practice of games design and art;
A2how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
A3industry processes, roles, and methods of games development and design thinking;
A4a research informed approach to games design and art practice;
A5social, environmental and ethical dimensions of games design and art;
A6how to apply commercial and professional skills to a range of contexts.
B1generate, ideas, concepts and proposals independently or collaboratively;
B2apply methods of enquiry and reflection to critically evaluate your ideas;
B3challenge the conceptual and technical boundaries of your discipline;
B4show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes;
B5inform your practice through reflection on relevant theories;
B6question, review and evaluate personal strengths within industry roles and practices.
C1communicate and present ideas in a variety of oral, written, technological and visual format;
C2identify and draw upon a wide range of sources to inform and challenge your thinking;
C3employ digital literacies to support your learning;
C4manage your time effectively as an independent learner;
C5demonstrate innovation in the application of knowledge to practice.
D1undertake and evaluate user testing of games prototypes;
D2develop innovation through practical intelligence and experimentation.