Welcome back to my third year blog! In the first semester I will be exploring different ideas to come up with a game concept. Next semester will consist of creating this game idea!
Navigate through my blog using the drop down menu or click the links below!
Weekly Updates: https://sites.wsagames.com/jr16g23/weekly-updates-3/
Research: https://sites.wsagames.com/jr16g23/research-3/
Project Proposal: https://sites.wsagames.com/jr16g23/project-proposal-sheet/
Learning Outcomes
| Reference | Learning Outcome |
|---|---|
| A1 | contemporary contexts and issues in the theory and practice of games design and art; |
| A2 | how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; |
| A3 | industry processes, roles, and methods of games development and design thinking; |
| A4 | a research informed approach to games design and art practice; |
| A5 | social, environmental and ethical dimensions of games design and art; |
| A6 | how to apply commercial and professional skills to a range of contexts. |
| B1 | generate, ideas, concepts and proposals independently or collaboratively; |
| B2 | apply methods of enquiry and reflection to critically evaluate your ideas; |
| B3 | challenge the conceptual and technical boundaries of your discipline; |
| B4 | show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes; |
| B5 | inform your practice through reflection on relevant theories; |
| B6 | question, review and evaluate personal strengths within industry roles and practices. |
| C1 | communicate and present ideas in a variety of oral, written, technological and visual format; |
| C2 | identify and draw upon a wide range of sources to inform and challenge your thinking; |
| C3 | employ digital literacies to support your learning; |
| C4 | manage your time effectively as an independent learner; |
| C5 | demonstrate innovation in the application of knowledge to practice. |
| D1 | undertake and evaluate user testing of games prototypes; |
| D2 | develop innovation through practical intelligence and experimentation. |