Gameplay & Game systems:
What makes a good game loop?
- Opportunities for players to grow their skills whilst playing the game.
- A loop that creates a consistent, unifying experience.
- Creates content so players feel like the game isn’t limited
Simplified Game Loops:


- With Game Loops you also have to interpret and take into consideration what’s in the players mind.
- Think about player goals.
- What feedback will help them towards this goal?
Is there any progression?
- Players start from ground zero (or level 1) with no skills, gear, or
- abilities
- • Players have several skills that are presented to them at the
- beginning of the game but have to be unlocked over time. The
- gating mechanism can be experience, money, or some other factor
- • Players have several skills but have no knowledge of how to use
- them… yet
- • Players have significant power that they can use immediately… only
- to lose it after a boss fight or initial confrontation.
- • Players have significant power that they can use immediately… only
- to star back at zero as the game story is structured as a flashback