Week 6

Gameplay & Game systems:

What makes a good game loop?

  • Opportunities for players to grow their skills whilst playing the game.
  • A loop that creates a consistent, unifying experience.
  • Creates content so players feel like the game isn’t limited

Simplified Game Loops:

  • With Game Loops you also have to interpret and take into consideration what’s in the players mind.
  • Think about player goals.
  • What feedback will help them towards this goal?

Is there any progression?

  • Players start from ground zero (or level 1) with no skills, gear, or
  • abilities
  • • Players have several skills that are presented to them at the
  • beginning of the game but have to be unlocked over time. The
  • gating mechanism can be experience, money, or some other factor
  • • Players have several skills but have no knowledge of how to use
  • them… yet
  • • Players have significant power that they can use immediately… only
  • to lose it after a boss fight or initial confrontation.
  • • Players have significant power that they can use immediately… only
  • to star back at zero as the game story is structured as a flashback