Spring Break

Although technically Spring Break was meant for resting from work, I had to complete some of my tasks. Considering I spent first two sprints on assets I didn’t eventually use, I felt like I had to catch up on the progress.

During spring break I managed to draw all of my Afterlife scenes (the total of 32 scenes), however they weren’t as complex as other artworks – they only required greyscale and simple geometry. Below I’m providing a video from drawing one of the scenes.

Drawing Afterlife scene in 4x speed

Another task I managed to complete over spring break was completing the remaining gameplay scenes. I’m presenting all the finished scenes below.


During the spring break I also worked on some of the UI elements. Those included:

  1. Animal Choice Icons

2. 1 – Player Menu icon, 2 – button to switch between the scenes, 3 – headshot circle, 4 – namebox, 5 – settings icon. Assets that are also preented in the game are animated cursor when in hover state, and animated frame when interacting with memories.


Additionally, I started drawing ending scenes for the game.