Global Game Jam 2026

I hadn’t ever really touched pixel art aside from Minecraft skins, but for this GGJ, our team of 4 decided on a pixel art looking theme as we had less than 3 days and I took the role of Character Artist / Designer.

The GGJ theme was masks and we decided to base our platforming game around infiltrating a demon masquerade with a medieval gothic theme.

I started with a mood / reference board assembled on Pinterest.

Sketches made before we finalised the theme
Sketches made after we finalised the theme

I then made character sprites based on the sketches. I was informed that making rough silhouettes of the characters first would help with their readability and the advice was vital.

Protagonist / Player Character Sprite

For the protagonist / player character, I made a simple animation + masked variant for them. The story, although unexplained in game due to time constraints, is that the protagonist got their face stolen by a face stealing demon and has to infiltrate a demon masquerade to get their face back from it.

Face Stealing Demon, who is a Boss Enemy. This Demon has Stolen the Protagonist’s face and they must defeat it to get it back.

Demons are invisible unless when a mask is worn, but when the mask is worn the player cannot see the platform they’re standing on.

‘Generic’ Demon Enemies.

Screenshots of the final game:

When Protagonist wears mask, they can’t see the platform but can see enemies (red blocks). Programmer didn’t have time to put in sprites for enemies.
The Face Stealer Boss.
Defeated by getting jumped on

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