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O Briginshaw

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  • Year 2
    • Semester 1
      • Stellars Circus GDD
        • Overview
        • Gameplay
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        • Art
        • Mechanics
        • Levels
        • Sound
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      • Blogs
        • Brainstorming
        • Worldbuilding
        • Essential Experience
        • Character Concepts
        • Lies – Creative Writing Piece
        • Narrative
        • UI Design
      • Research
        • American Railroad Circuses
        • Visiting a Circus
        • Bibliography
    • Semester 2
      • Blogs
        • Planning
        • Initial Ideas
        • Mansion Exterior
        • Sketches
        • Environment Artwork 1
        • Environment Artwork 2
        • Animation
        • Advertising
      • Playtesting
      • Research
        • The Charnel House Trilogy
        • Accessibility
        • Tim Burton
        • Bibliography
  • Year 3
    • Semester 1
      • Project Proposal
        • Blogs
        • Research Blogs
        • Project Proposal Section
        • Bibliography
      • Professional Contexts
        • Jamie Blacknell
        • Olivia Gregory
        • Bea Grove
        • Rhys Shepherd
        • Megan Matthews
        • Jade Carter
        • Professional Contexts Reflection
    • Semester 2
      • The Grand Library Development Blog

Bibliography

08Jan

Ideas Marano, G., Kotzalidis, G., Lisci, F., Anesini, M., Rossi, S., Barbonetti, S., Cangini, A., Ronsisvalle, A., Artuso, L., Falsini, C., Caso, R., Mandracchia, G., Brisi, C., Traversi, G., Mazza, O., Pola, R., Sani, G., Mercuri, E., Gaetani, E. and READ MORE

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Visiting the British Library

29Dec

The History of Public Libraries in Britain William Ewart’s Museums Act in 1845 was the first act in the UK to introduce the possibility of using taxes to fund public libraries, which was cemented with the 1850 Libraries Act, which READ MORE

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Final Idea Presentation

08Dec

Similarly to a point-and-click adventure videogame, you will be able to interact with and investigate the environment. Similarly to a visual novel, the core of my game is its interactive, branching narrative. Targeted at the type of people that would READ MORE

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Idea 1 Prototype

05Dec

Feedback

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Jade Carter

04Dec
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Lithography

03Dec

Lithography is a planographic printing method invented in the late 18th century and became the primary method of mass producing prints, being much easier and cheaper then etching, which has been around since the 14th century. This was especially important READ MORE

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Professional Contexts Reflection

02Dec

Over the course of this semester we have had six talks from Alumni of the Games Design and Art WSA course to talk about their experience after graduation and getting into the games industry. This is not always a linear READ MORE

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Environment Concepts

28Nov

Artstyle Direction Inspired by the history of comic making, I want to base the style of this comic on the comics of the 19th century, although many of these comics were satirical, so I want to be inspired by this READ MORE

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Which Idea?

27Nov

Between idea 1 and idea 2, I am definitely more interested in the development of idea 1 as it allows me to design and flesh out characters and create a comic narrative, allowing me to hone comic development skills that READ MORE

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Idea 2 Development and Paper Prototype

26Nov

My initial ideas were outlined in my three game idea notes: This was some further idea creation: The gameplay is outlined a bit clearer in these notes: In which the win condition is to complete your library within 8 rounds READ MORE

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