Role Research – Level Design & Environment Art

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I was been designated the Environment Artist of our group project. I decided to also take on the role of Level Designer too.

In my research on level design & environment art, I have procured the following findings

From Year 2 Semester 1 Week 4 Level Design Workshop

  • Core principles of Level Design
    • Flow of the experience
    • Guidance Cues (visual, spacial)
  • Procedures of level design
    • Spacial Layout
    • Blockmeshing
    • Environment Art

From The Level Design Book:

  • Separation between the positions of Level Designer, Environment Artist and ‘level design’ as a blanket term in the industry
    • Level Designers (capitalised)focuses more on the layouts of maps/levels
    • Environment Artists focuses on graphics and artistic elements
    • level design (lowercase) describes the general design of levels/maps and includes both positions
  • Iteration & experience may be the best way to design levels/maps
  • Consider the wider experience, don’t get tunnel visioned

From 5 Tips for Great Level Design Youtube video:

  • Have a clear goal, achieved through
    • Sensory cues (visual, auditory etc.)
    • Good incentives
  • Avoid repetition, strive for variety, aided by
    • Dynamic gameplay mechanics
    • Gradual progression to maximise available content
  • Avoid waste of space, leading to waste of time
  • Be intentional with design & layout
  • Ensure good flow
    • Players have been conditioned to go from left to right
    • Utilise psychology & behaviour to lead players
  • Maintain good game language by
    • Following a cohesive vision
    • Maintaining harmony in a game’s design

This was very influential in my 4th ‘final’ iteration of the level layout, although it also serves as a good critique of it despite me attempting to follow its guidance.

Critique of 4th ‘final’ Iteration Level Layout

Overall in retrospect, the advice & guidance given by my role research on Level Desgin specifically proved very useful, and specifically helped a lot in elevating my Level Design from the 3rd to 4th iteration, like my intent with Sightlines being inspired by “Having a clear goal”.

3rd Iteration

Citations

5 Tips for Great Level Design

What is level design?

Level Design Workshop

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