GAMES DESIGN / WEEK 03
01 Game Design Lecture
1. Game Overview
The Game Overview is a brief introduction to the game, consisting of 2–4 sentences that clearly explain its core concept within 30 seconds.
It should highlight what players will do in the game and the unique experience it offers. The overview should be continuously revised as testing and feedback progress.


2. Game Design Pillars
Game Pillars are core design principles that guide game development. A game typically establishes three to six pillars, each consisting of a concise title and an explanation.
Every feature in the game should support at least one pillar to ensure a consistent overall design direction. Art style and narrative can also serve as pillars, provided there is clarity regarding the specific experience they aim to deliver to the player.

3. Game Loops
Game loops are the actions players repeatedly perform within a game; they are primarily categorized into the core game loop and the meta-game loop. The core game loop focuses on short-term, frequently repeated actions, whereas the meta-game loop governs long-term goals and game progression.
When designing game loops, it is necessary to list the player’s primary actions and track the resources gained or consumed by each action. Resources encompass not only currency and items but also narrative progress or newly unlocked content.


02 WordPress examine – Jordan
On Tuesday, we reviewed the current progress of the WordPress site and showcased what has been completed so far. During the review, I received suggestions regarding content additions and areas for further improvement—such as the need to incorporate more search functionality and players play test record.

Jorden also suggested that I upload the various versions of the prototype to itch, as it would make tracking them easier. I decided to follow this suggestion.

03 prototype examine
I presented my Game Pillars and my current prototype, and explained some of my game design ideas. Since I really like films, I also added some cameo appearances from movie characters as Easter eggs, such as characters from Scent of a Woman.

Game Demonstration


After the presentation, I also mentioned that I would like to get more feedback on the gameplay and story, to see what parts of my current design could be improved.

Use of AI Tools
Google translate
Youdao translate