Week 6

GAMES DESIGN / WEEK 06

01 Pitch presentation

This was our final game presentation. The main purpose was to introduce our games to everyone, including the design ideas, core gameplay and final prototype. After each presentation, the other students would give scores based on what we presented.

After the presentation, I also received feedback on my game. This helped me understand what others thought about it and identify areas that could be improved.

My final proposal received a total of eight evaluations, with an average overall score of 3.64.

The presentation materials performed best, earning an average score of 4.38. The gameplay loop also scored quite well at 3.88, indicating that most of the audience understood the fundamental mechanics of the game.

Conversely, the lowest-scoring area was “explaining what makes my game different from other games,” which received only 2.88 points. This suggests that while I managed to explain the core gameplay, I failed to communicate the game’s unique qualities with sufficient clarity.

Another area for improvement is “how well the presentation content supports the design intent.” This was expected; due to the nature of the prototype, I did not have time to include more direct examples of gameplay, though I can certainly add these later.

Overall, this feedback has made it clear that I need to place greater emphasis on demonstrating the connections between player choices, resource management systems, and the narrative—thereby highlighting what sets my game apart.


Use of AI Tools

Google translate

Youdao translate