Learning Outcomes

Below are the learning outcomes of this module and how they were covered in my work. Links to examples are embedded in the explanations.

Learning OutcomeExplanation/Examples
A1: Contemporary contexts and issues in the theory and practice of games design and artThese were always taken into consideration when both researching my topics and game ideas, for example, my chosen topic of rave culture and my prototypes/ideas explore themes such as creative expression under government oppression and law enforcement vs. youth culture.
A2: how to creatively integrate and employ a range of research approaches and technologies to realise your ideasFor my prototype I have taken on learning a new game engine, Godot, as well as used music software like Ableton to generate audio assets for my prototype.
Godot Prototyping 3
Extra Week – More Prototyping
A3: Industry processes, roles, and methods of games development and design thinkingAs well as rapid prototyping, my project proposal contains multiple examples of industry methods for stucturing and scheduling the project, including kanban boards and gantt charts.
A4: A research informed approach to games design and art practice; social, environmental and ethical dimensions of games design and artFor all of my topics I researched their background and surrounding social issues deeply:
90s Rave Culture Research
Virtual Pets Research
Kei Cars Research
A5: Social, environmental and ethical dimensions of games design and artMy rave culture topic, and particularly my second game idea that was more narrative-focused, tried to focus on social issues such as youth alienation and clashes with authority in government, as well as drug culture. I also detailed and acknowledged the history of the genre rooted in black/minority ethnic groups and the queer community.
My kei cars topic also touched on environmental concerns surrounding personal vehicles which have given them recent popularity.
A6: How to apply commercial and professional skills to a range of contextsI already have commercial and professional skills in programming, game design and music which can be seen throughout my prototyping devlogs:
Godot Prototyping 1
Godot Prototyping 2
Godot Prototyping 3
B1: Generate ideas, concepts and proposals independently or collaborativelyThis can be found throughout my blog posts during Phase 2 and 3, for example my game ideas or prototype work:
Game Idea – Pusher
Game Idea – Breakmasher
Godot Prototyping 1
B2: Apply methods of enquiry and reflection to critically evaluate your ideasI have evaluated and iterated upon my ideas and prototypes through both peer feedback as well as those from tutors:
Week 11 – Presenting the Game: Feedback
B3: Challenge the conceptual and technical boundaries of your disciplineMy prototype tries to innovate on the rhythm game formula of testing the players ability to perform to the rhythm, and instead encourages them to break this boundary by going off-beat.
Game Idea – Pusher
B4: Show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processesAs well as peer feedback I often use my own judgement as a game designer to help shape further ideas when prototyping:
Godot Prototyping 3
B5: Inform your practice through reflection on relevant theoriesIn my research I touched on several relevant theories that helped me flesh out my ideas and game mechanics, for example in my Virtual Pets Research where I touched on how they can be used to tackle artificial general intelligence and theories of existentialism (as well as how other games have approached this)
B6: Question, review and evaluate personal strengths within industry roles and practicesAs someone who is already experienced with graphic design and sound/music, I chose the game ideas that I could easily apply my skills to. Examples include
Week 8 – Working on Game Ideas
C1: Communicate and present ideas in a variety of oral, written, technological and visual formatsThis can be seen in all my blog posts as I have used both writing, videos and images to present my ideas.
C2: Identify and draw upon a wide range of sources to inform and challenge your thinkingI have used both news articles and documentaries to inform my research:
Virtual Pets Research
90s Rave Culture Research
C3: Employ digital literacies to support your learningThroughout my blog I have used both online articles and videos to back up my work as well as used a range of tools.
C4: Manage your time effectively as an independent learnerI have used all my time in the blog to create updates and devlogs independently.
C5: Demonstrate innovation in the application of knowledge to practiceI have innovated on the rhythm game genre and used up and coming new technologies in the game sector such as the Godot engine:
Godot Prototyping 1
D1: Undertake and evaluate user testing of games prototypesI have shown my prototype to both peers and tutors and written down relevant feedback, as well as improved my work as a result:
Extra Week – More Prototyping
Week 10 – Prototype Review
D2: Develop innovation through practical intelligence and experimentationAs well as using brainstorming techniques in class to find research topic ideas, I also experimented with prototyping to help find game ideas:
Week 1 – Introductions
Godot Prototyping 1