Title: Shadows Between Time
High Concept:
A 2D stealth game that blends nostalgic stealth design with modern, fast-paced movement. Set in a distorted version of 1900s Britain, the game focuses on adrenaline, flow, and near-detection moments rather than combat dominance.
Genre & Platform:
2D Stealth / Action – PC & Console
Design Intention:
The aim is to create an adrenaline-driven stealth experience that feels immersive and nostalgic while remaining fast and reactive. Players rely on timing, awareness, and momentum to navigate hostile spaces, with tension created through close calls rather than direct combat.
Unique Selling Point (USP):
Shadows Between Time reinterprets nostalgic 2D stealth with modern pacing and fluid movement, crafting high-intensity stealth gameplay focused on flow, immersion, and near-misses.
Core Experience:
• Fast, reactive stealth
• Fluid movement and escape
• Constant tension from enemy detection
• Nostalgic presentation with modern responsiveness
Core Gameplay Loop:
- Observe enemy patterns and environmental cues
- Move through spaces using timing and flow
- React to near-detection moments
- Escape, reset momentum, and progress
Setting & Tone:
A stylised, abstract version of 1900s Britain featuring industrial spaces such as factories, rooftops, and alleyways. The world blends historical visuals with subtle anachronisms, creating a clash of time spheres that reinforces tension and atmosphere.
Visual & Audio Direction:
• Muted industrial colour palettes
• Heavy use of shadow and silhouette
• Rhythmic industrial ambience mixed with modern sound elements
Design Pillars:
• Flow Over Combat
• Tension Through Near-Failure
• Nostalgia Reimagined
Player Motivation:
Players are motivated by mastering movement flow, narrowly avoiding detection, and progressing through increasingly tense environments.