Week 12 marked the consolidation of my entire design journey for ARTD2113, bringing together my Game Design Document (GDD), internal pitch deck, prototypes, and reflective blog into a single, coherent digital portfolio. This final submission represents not only the outcome of my project but also a critical reflection on my design process, creative decisions, and personal development across the semester.
My project has evolved into a stylised, shadow-driven stealth experience focused on identity, concealment, and survival. Throughout the semester, I refined the core idea into a clearer vision, supported by strong game design pillars, player-centric thinking, and a focused target-platform strategy (PC and PS5). Week 12 allowed me to step back and critically assess how effectively my intentions translated into a playable and communicable concept.
Throughout the module, my workflow moved from exploratory ideation toward intentional design decision-making. Early weeks focused on worldbuilding, themes, and visual tone, which later solidified into gameplay systems and mechanics documented within the GDD. By Week 12, the key challenge was ensuring consistency across all materials—blog entries, pitch deck, visuals, and prototypes—so that they communicated a unified experience.
A core strength of my process was iteration. Feedback from peer reviews and pitch development sessions (Weeks 9–11) directly influenced refinements to my mechanics and presentation. For example, I clarified how shadow-based movement and masking mechanics reinforce the narrative themes of hiding, pursuit, and fragmented identity. Characters are intentionally stylised as partially obscured or masked figures, visually reinforcing the player’s need to remain unseen as they navigate hostile spaces.
However, I also recognised limitations in my time management and scope control. While the project’s conceptual depth is strong, some systems remain at a low-fidelity prototype stage. This reflection has helped me identify where I need to improve efficiency and technical execution in future projects.
Week 12 required me to ensure that all submitted materials aligned clearly with my GDD pillars:
- Stealth through shadows – gameplay built around light, darkness, and concealment.
- Identity and anonymity – expressed through masked characters and abstract silhouettes.
- Player agency – multiple routes, movement choices, and risk–reward decisions.
The pitch deck communicates these pillars concisely, supported by visual references and prototype footage. My decision to focus on PC and PS5 strengthened the pitch by aligning performance expectations, control schemes, and audience reach with the intended experience. This platform focus also helped clarify my target player: players aged roughly 18–35 who enjoy atmospheric, mechanically driven indie titles with strong visual identity.
Building on Week 11’s market research, my final submission demonstrates a clearer understanding of why this game should exist in the current market. Comparable titles highlighted opportunities for my project to differentiate itself through its minimalist aesthetic, symbolic character design, and shadow-centric mechanics. Rather than competing on scale, the project positions itself as a focused, meaningful experience that values tension, mood, and player interpretation.
This player-centric mindset informed my final refinements, particularly in how I framed the experience within my blog and pitch. Instead of over-explaining mechanics, I emphasised how the game feels to play, aligning with industry expectations for early-stage pitches.
Week 12 also encouraged reflection beyond the project itself. Through this module, I have strengthened skills in:
- Concept communication and pitching
- Structuring professional design documentation
- Reflective writing and critical self-assessment
Moving into Semester 2, I aim to develop my technical implementation skills further and explore roles such as Game Designer or Technical Designer, where I can better bridge creative intent with playable systems. This project will serve as a strong foundation piece in my portfolio, demonstrating both creative vision and reflective practice.
In conclusion, Week 12 represents both an ending and a beginning. The final submission successfully communicates my game concept, design thinking, and creative growth across the semester. While there are clear areas for improvement, this reflection confirms that my project is conceptually strong, thematically coherent, and aligned with the learning outcomes of ARTD2113.
This process has reinforced the importance of iteration, clarity, and self-reflection in game design—lessons I will carry forward into future modules and professional development.