To broaden my research beyond interactive media, I explored cinematic sound design through watching Predator: Badlands, focusing specifically on how audio is used to establish tension, pacing, and emotional impact. The film stood out for its restrained and deliberate use of sound, often prioritising environmental audio and silence over continuous musical scoring. This approach creates…
Category: Research and Reflection
Gameplay Research & Design Influence: Assassin’s Creed Syndicate
As part of my gameplay research, I played Assassin’s Creed Syndicate to critically examine how stealth mechanics, traversal systems, and player agency are integrated within a historically grounded urban environment. The game’s interpretation of Victorian London was particularly relevant to my project, as it demonstrates how a real-world setting can be transformed into a playable…
Mitigating Circumstances Reflection
During the development of this project, I faced illness, which led to an extension. This period was understandably difficult as it disrupted my usual work routine and time management. While it impacted the pace of my production schedule, it also provided an unexpected opportunity for growth. I found myself reflecting more deeply on my design…
AI Declaration Statement
Generative AI tools were utilised during the development of this project in a supportive and transparent manner. Specifically, I used ChatGPT (version 5.2) to brainstorm ideas, structure written content, enhance clarity, and translate my design thoughts into more coherent academic language. It is important to note that the AI did not generate any original game…