Isobel Saunders
Home
Year 2
Semester 1
Weekly Logs
✩Week 1 – Introductions✩
✩Week 2 – Game Spaces & World Building✩
✩Week 3 – Concept Art✩
✩Week 4 Character Design✩
Blender 3D Workshop
✩Week 5 – Narratives + 6 – Gameplay & Game Systems✩
Twine Workshop
✩Week 7 – Feedback✩
✩Week 8 – Audio✩
Crit Feedback
✩Week 9 Interaction, Controllers, UX & Usability✩
✩Week 10 Pitching & Communicating GDDs✩
✩Week 11 Playtesting & Feedback✩
✩Week 12 – Joint Event & Finishing Up✩
Game Design Document
Game Overview
Major & Minor Foci
Three Game Pillars
Mechanics & Gameplay
Narrative
Characters
Emily
Robin
Maria & Poppy
Environment
Sound
UI Design & Screen Mockups
Promotional Material
Game Poster
One Page GDD
Ideation & Development
Essential Experience Development
Concept Art
Mood Board Characters
Character Design & Palette
Other Character Designs & Palettes
Mood Boards Environment
Environments – Palettes & Composition
Story Boarding + Gameplay Loops
Narrative Writing
Naming My Game
Game Pillars
Logo Design
HUD & UI Experiments
Prototyping Game
Research
Understanding a GDD
Research Mind-map
Autism Within Females
Anxiety Within Autism
Interview
Game Reviews
Market Research
References
Semester 2
Meet The Team
Weekly Updates
⋆Week 1 – Pitching Games, Choosing Projects/Groups⋆
⋆Week 2 – Project Management⋆
⋆Week 3 – Teamwork + Collaboration⋆
⋆Week 4 – User Testing & Accessibility In Games⋆
⋆Week 5 – Mandatory Playtesting Session⋆
⋆Week 6 – Reflections⋆
⋆Week 7 – Formative Feedback⋆
⋆Week 8 – Mid-term CRIT⋆
⋆Week 9 – Mandatory Playtesting Pt.2⋆
⋆Week 10 – Wrapping Up⋆
⋆Week 11 – Public Event Playtest pt.3⋆
⋆Week 12 – Deadline Week + Reflections⋆
Work Development
⋆Narrative Development⋆
Narrative Designing
⋆Environmental Development⋆
⋆Creating A Colour Palette⋆
⋆Violet’s Bedroom Ideas⋆
⋆Violet’s Bedroom – Iteration 1⋆
⋆Violet’s Bedroom – Iteration 2⋆
⋆Extra – POV Violet’s Bed⋆
⋆Mermaid Café Ideas⋆
⋆Mermaid Café – Iteration 1⋆
⋆Mermaid Café – Iteration 2⋆
⋆Mermaid Café – Iteration 3⋆
⋆Mermaid Café Exterior Ideas⋆
⋆Mermaid Café Exterior – Iteration 1⋆
⋆Mermaid Café Exterior – Iteration 2⋆
⋆Mermaid Café Evil Ideas⋆
⋆Evil Mermaid Café – Iteration 1⋆
⋆Environmental Assets⋆
⋆World Map⋆
⋆Personal Reflection⋆
Research
⋆Researching My Role⋆
⋆Researching Dating Sims⋆
⋆Artists + Techniques⋆
Year 3
Semester 1 – Project Proposal
Project Proposal Sheet
Weekly Workshops
Week 1 – Project Proposal Overview
Week 2 – Theme Dive
Week 3 – Presentations
Week 4 – Speculative, Evil and Systems Design
Week 5 – Presenting one theme
Week 6 – Game Poems/Unique Impact Games/Short Games
Week 7 – Formative Feedback 1-1
Week 8 – Tutorials
Week 9 – Presenting 3 Games
Week 10 – Tutorials
Week 11 – Present 1 Game Southampton
Week 12 – Hand-in + Reflection
Research
Phase 1 – Research
Initial four topics of interest
Phase 2 – Research
Deep Dive Serial Killers
Phase 3 – Research
Researching The Market & Creating Game Ideas
Out of Focus – In Depth Research
Broken Lens – In Depth Research
Phase 4 – Research
Developing and Expanding Archive 13
Semester 1 – Professional Contexts Module
Jamie Blacknell – Guest Speaker
Olivia Gregory – Guest Speaker
Bea Grove – Guest Speaker
Rhys Shepherd – Guest Speaker
Megan Matthews – Guest Speaker
Jade Carter – Guest Speaker
Reflection and Key Takeaways
Isobel Saunders
Home
Year 2
Semester 1
Weekly Logs
✩Week 1 – Introductions✩
✩Week 2 – Game Spaces & World Building✩
✩Week 3 – Concept Art✩
✩Week 4 Character Design✩
Blender 3D Workshop
✩Week 5 – Narratives + 6 – Gameplay & Game Systems✩
Twine Workshop
✩Week 7 – Feedback✩
✩Week 8 – Audio✩
Crit Feedback
✩Week 9 Interaction, Controllers, UX & Usability✩
✩Week 10 Pitching & Communicating GDDs✩
✩Week 11 Playtesting & Feedback✩
✩Week 12 – Joint Event & Finishing Up✩
Game Design Document
Game Overview
Major & Minor Foci
Three Game Pillars
Mechanics & Gameplay
Narrative
Characters
Emily
Robin
Maria & Poppy
Environment
Sound
UI Design & Screen Mockups
Promotional Material
Game Poster
One Page GDD
Ideation & Development
Essential Experience Development
Concept Art
Mood Board Characters
Character Design & Palette
Other Character Designs & Palettes
Mood Boards Environment
Environments – Palettes & Composition
Story Boarding + Gameplay Loops
Narrative Writing
Naming My Game
Game Pillars
Logo Design
HUD & UI Experiments
Prototyping Game
Research
Understanding a GDD
Research Mind-map
Autism Within Females
Anxiety Within Autism
Interview
Game Reviews
Market Research
References
Semester 2
Meet The Team
Weekly Updates
⋆Week 1 – Pitching Games, Choosing Projects/Groups⋆
⋆Week 2 – Project Management⋆
⋆Week 3 – Teamwork + Collaboration⋆
⋆Week 4 – User Testing & Accessibility In Games⋆
⋆Week 5 – Mandatory Playtesting Session⋆
⋆Week 6 – Reflections⋆
⋆Week 7 – Formative Feedback⋆
⋆Week 8 – Mid-term CRIT⋆
⋆Week 9 – Mandatory Playtesting Pt.2⋆
⋆Week 10 – Wrapping Up⋆
⋆Week 11 – Public Event Playtest pt.3⋆
⋆Week 12 – Deadline Week + Reflections⋆
Work Development
⋆Narrative Development⋆
Narrative Designing
⋆Environmental Development⋆
⋆Creating A Colour Palette⋆
⋆Violet’s Bedroom Ideas⋆
⋆Violet’s Bedroom – Iteration 1⋆
⋆Violet’s Bedroom – Iteration 2⋆
⋆Extra – POV Violet’s Bed⋆
⋆Mermaid Café Ideas⋆
⋆Mermaid Café – Iteration 1⋆
⋆Mermaid Café – Iteration 2⋆
⋆Mermaid Café – Iteration 3⋆
⋆Mermaid Café Exterior Ideas⋆
⋆Mermaid Café Exterior – Iteration 1⋆
⋆Mermaid Café Exterior – Iteration 2⋆
⋆Mermaid Café Evil Ideas⋆
⋆Evil Mermaid Café – Iteration 1⋆
⋆Environmental Assets⋆
⋆World Map⋆
⋆Personal Reflection⋆
Research
⋆Researching My Role⋆
⋆Researching Dating Sims⋆
⋆Artists + Techniques⋆
Year 3
Semester 1 – Project Proposal
Project Proposal Sheet
Weekly Workshops
Week 1 – Project Proposal Overview
Week 2 – Theme Dive
Week 3 – Presentations
Week 4 – Speculative, Evil and Systems Design
Week 5 – Presenting one theme
Week 6 – Game Poems/Unique Impact Games/Short Games
Week 7 – Formative Feedback 1-1
Week 8 – Tutorials
Week 9 – Presenting 3 Games
Week 10 – Tutorials
Week 11 – Present 1 Game Southampton
Week 12 – Hand-in + Reflection
Research
Phase 1 – Research
Initial four topics of interest
Phase 2 – Research
Deep Dive Serial Killers
Phase 3 – Research
Researching The Market & Creating Game Ideas
Out of Focus – In Depth Research
Broken Lens – In Depth Research
Phase 4 – Research
Developing and Expanding Archive 13
Semester 1 – Professional Contexts Module
Jamie Blacknell – Guest Speaker
Olivia Gregory – Guest Speaker
Bea Grove – Guest Speaker
Rhys Shepherd – Guest Speaker
Megan Matthews – Guest Speaker
Jade Carter – Guest Speaker
Reflection and Key Takeaways
© 2026 Isobel Saunders
Promotional Material
Here are some of the potential promotional material for my game False Front