Semester 1 – Project Proposal

Welcome back to my final year work! In our first semester you’ll find me researching and creating new ideas which I will eventually present to my peers, receive feedback and then eventually narrow it down to one idea then hopefully pair up with some members of my class to form teams which will then set us up for semester 2 where we will begin to create those chosen game ideas.

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You can find all the different sections either here or using the drop down menu:

Project Proposal: https://sites.wsagames.com/is3g23/project-proposal-sheet/

Weekly Workshops: https://sites.wsagames.com/is3g23/weekly-workshops

Presentations: https://sites.wsagames.com/is3g23/week-3-presentations

https://sites.wsagames.com/is3g23/week-5-presenting-one-theme/

https://sites.wsagames.com/is3g23/week-9-presenting-3-games/

https://sites.wsagames.com/is3g23/week-11-present-1-game-southampton/

Research: https://sites.wsagames.com/is3g23/research-3

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Learning Outcomes

ReferenceLearning Outcome
A1contemporary contexts and issues in the theory and practice of games design and art;
A2how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
A3industry processes, roles, and methods of games development and design thinking;
A4a research informed approach to games design and art practice;
A5social, environmental and ethical dimensions of games design and art;
A6how to apply commercial and professional skills to a range of contexts.
B1generate, ideas, concepts and proposals independently or collaboratively;
B2apply methods of enquiry and reflection to critically evaluate your ideas;
B3challenge the conceptual and technical boundaries of your discipline;
B4show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes;
B5inform your practice through reflection on relevant theories;
B6question, review and evaluate personal strengths within industry roles and practices.
C1communicate and present ideas in a variety of oral, written, technological and visual format;
C2identify and draw upon a wide range of sources to inform and challenge your thinking;
C3employ digital literacies to support your learning;
C4manage your time effectively as an independent learner;
C5demonstrate innovation in the application of knowledge to practice.
D1undertake and evaluate user testing of games prototypes;
D2develop innovation through practical intelligence and experimentation.