Week 3 working progress

The post written by Yushan Yao

Lee’s part written by himself

Yushan:

This week Yushan focuses mainly on the game’s most important mechanic-NPCs

  • NPC Tracking System:

When the player is close to the NPC and the NPC is facing the player it will track the player and the NPC will be a little slower than the player.

  • NPC Patrol System:

Yushan has given all NPCs a range of action, within which the NPC will then move, and the NPC will stand in place for 2 seconds after travelling a little distance before moving again.Yushan has set the stay for two seconds in order to simulate the stay that a customer would have when making a purchase.

  • Machanic List:

Yushan listed all the mechanics she thinks need to be implemented in the game based on last week’s USER STORY and CORE GAME LOOP.

Zixuan Zou:

This week, Leo completed the dialogue content for entering the level, and wrote the settlement dialogues for three different endings: a successful ending, a semi-successful ending, and a complete failure ending. The three endings are distinct in their narrative presentation.
Furthermore, Leo made some modifications to the initial dialogue because the translation software failed to accurately convey the intended meaning.

Junhwan Lee:

Lee made prototypes of the npcs and how they would look like:

After getting the greenlight from the team Lee made a basic concept of how the npc would look like in game

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