During the Easter holiday, I completed the production of three cutscenes, including the scenes of going to the supermarket during the day and returning at night, as well as the setting where the failed characters’ eyes are affected when they return. However, the movement speed of the characters was too fast and could not be modified. This was because in the new software, I attempted to decompose the canvas, but after decomposition, it was impossible to restore, resulting in the characters being unable to be modified. Only the length of the characters and the background length could be modified.
After completing the outlining and coloring of the characters, I then proceeded to finish the background and the editing related to the animations.

During the use of Procreate Dream, I also encountered many problems, such as many brushes not working, inability to continue with special changes, and the old brushes not being usable. Eventually, I merged the two complete walking animations and deleted one frame of animation. Finally, I achieved a relatively smooth effect. However, when I made subsequent modifications, I disassembled the character’s flipping book. This resulted in the disassembled character layers being unable to be effectively restored, and the excessive layers prevented me from making further modifications to the character. I couldn’t change the character’s walking speed and posture; I could only focus on the depiction of the background.

In terms of the background, I referred to many architectural designs in European and American styles. I duplicated the background twice and combined them to create a looping effect, so that the initial starting point and the final ending point of the character could be integrated. Finally, this moving effect was produced. All the content during this process was achieved through my continuous exploration and experimentation.
The completed animation
Go to the supermarket animation:The players set off in the afternoon, so the sky was still daytime.
Victory Homecoming Animation:When the players returned, it was already dark. The joy of victory was evident on their faces.
Failure Home Animation:When the player returned, it was already dark. This was due to the hallucinations caused by failure and mental breakdown, as well as the feelings of being ridiculed and watched.
I completed the animation during the holiday period, including scenes of going to the supermarket during the day, returning at night, and the idea of the eyes of the failed player being affected when the failed character returns. However, the character’s movement speed was too fast and could not be modified. This was because in the new software, I attempted to decompose the canvas, but after decomposition, it could not be restored, resulting in the characters being unable to be modified and only the length of the canvas and the background length could be modified.
Building reference





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