Level design

The general process and level design of the game

The player controls a light blue luminous jellyfish from a flat perspective, wandering in a deep-sea maze. Jellyfish can only move forward in a regular pattern and can change direction by pressing the arrow keys. During this period, you can collect soul fragments to enhance yourself and obtain story fragments. The progress of collecting fragments will to some extent change the ending of the game. The stings at the tail of the jellyfish can cause damage to other creatures. Players need to guide the jellyfish to avoid monsters and traps, and move in the direction of the light, always swimming upwards until it reaches the water surface.

The game map consists of six main levels. The first level is the resurrection point, which is an incubation chamber composed of countless spores and jellyfish larvae. Ms. Sea anemone will serve as your guide and lead you forward. In the next level, you need to avoid the motionless pufferfish trap. In the third level, two different types of outlier fish will appear. We have a weaker speed and a lower level of hatred. In the fourth room, a faster swordfish or sea snake's body and an ankang fish disguised as a fragment of a soul will appear. In the fifth level, a jellyfish will take revenge and affect your light. It will keep chasing you until you reach the final level and escape. During this period, you can spend a lot of time defeating them, or choose to run to the end and rely on the plot to kill. During this time, NPCS will appear on each floor, mostly beside the soul fragments or at the entrances and exits to remind you. Some will also assign tasks to you or affect your game plot. The plot of each game will be different, and your last ending will affect the subsequent events