Accessibility and target player

Genre and platform

An atmover-driven exploration/narrative adventure game for PC and console platforms. The game takes emotional experience as its core, guiding players on an introspective and poetic journey in the deep-sea world through environmental narrative, rhythmic interaction and immersive audio-visual language.

Target audience

Age classification: 8+

This work is mainly targeted at game art and visual art enthusiasts. The unique and restrained artistic style creates a gentle and introspective mood in the dark and deep Marine environment, bringing comfort and resonance to players.

Meanwhile, the game also attracts music and music game enthusiasts. Players can interact with the rhythm during the exploration process, influence the melody and beat through skillful operations, and compose their own musical narrative in the ocean.

In addition, this game is also suitable for exploratory players who prefer healing and emotional experiences. As the game progresses, the whispering narration gradually reveals the truth of the story, guiding players to confront their inner wounds and ultimately lead them towards understanding, liberation and self-redemption.

Must-read Experience

Keep moving upwards in the dim and lonely deep sea, following the faint light symbolizing hope. Players will face challenges in an environment where tranquility and pressure coexist. Through continuous exploration and growth, they will complete an emotional journey about self-improvement, healing and redemption

Player autonomy

Players can choose whether to pick up soul fragments and whether to communicate with NPCS to determine your ending and whether to obtain more powerful abilities and skills.

Accessibi

Players will learn their purpose from the brief words of NPCS. At the beginning, Ms. Sea anemone will tell you the way ahead and you can choose it yourself. The background music will change its tone according to the direction of your progress. If you deviate from the route for a long time, you will prompt “Seems to have taken the wrong turn”, similar to some racing games that prompt you to go in the wrong direction. You can also follow the light source to move forward. And the ambient light and the passing soul creatures

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