Core Loop
(Core Loop) The player controls a luminous jellyfish that is always light blue, wandering in a deep-sea maze. The movements of the jellyfish are combined with the rhythm of the music. The turning direction is specified by the mouse direction. The tail spines of jellyfish can cause harm to other creatures. Players need to control the jellyfish to avoid monsters and traps, move upwards guided by the light, pick up passing soul fragments to enhance themselves and increase their health points until they swim out of the sea. The overall color of the game adopts a soothing light and shadow effect and blue.
Game mechanism
(Moving sound wave) : Each time the mouse moves, a small amount of "light" is consumed to emit a light wave to illuminate the surroundings,And it gives the reflection of waves like echoes, which gradually dissipate to help see the situation ahead and the surroundings clearly
(Soul Impact) : During the process of touching soul fragments and obtaining "Light", it will continuously diffuse a large amount of light waves to eliminate the surrounding enemy NPCS
(Resolute Will) : It can still move without any "light" but cannot obtain information about its surroundings. It encourages players to experience the darkness and understand how difficult it is for some visually impaired people to navigate. The light waves are like a blind cane. How terrifying is the darkness without a blind cane
(Following the Light) : In the non-barrier-free simple mode, soul fragments, friendly NPCS, or directions that have been lost for a long time will shine a light on the correct location. During the process of players following the light, restoring the "light" mainly brings some help to players who are mainly experiencing the game process
(Fellow Travelers) : During your wandering, you may encounter some souls on the same path. By completing the requirements, they can join your team to assist you, help you attack your targets, and share the "light"
(" light ") : It is equivalent to the player's energy bar and health points. The light will slowly disappear as the player moves. When it is hit or attacked, the "light" will be lost. When the player has "no light", it will become a "no light" state
("no light ") : The "no light "state is when a player loses all" light "and falls into a state like an outcast. If" light "is not collected within a certain period of time, it will lead to the failure of the game
Player skills
(Outlier Detection) : It can continuously display the locations of outliers who are still asleep or have already awakened around. When there are outliers nearby, it will emit some warning sounds, and the closer you get, the louder the sounds will be.
(Stinging Tentacles) : The tentacles at the monster's tail can deal massive damage to hostile creatures and repel them. Turning around in time to let the enemy's attack tentacles touch each other is one of the best ways to deal with monsters, unlocked through npc dialogues
(Fast movement) : Consume a certain amount of "light" to increase one's own movement speed and distance. It is suitable for escaping and speeding up the game process, unlocked through npc dialogues
(Hover) : When not clicked, the player stops moving but hovers in place. This skill can be obtained by collecting three soul fragments. Under normal circumstances, players cannot stop their movement without interaction or communication.
(Charge Forward) : After obtaining "Hover" and "Fast Movement", it can be unlocked when the total number of souls reaches 10. Right-click for a long time to charge forward. The "light" consumed is the same as that for fast movement and the distance is longer. The longer the charge time, the farther the distance
(Outlier Detection) : It can continuously display the locations of outliers who are still asleep or have awakened around. When there are outliers nearby, it will emit some warning sounds. The closer you get, the louder the sound will be. This skill can be obtained by completing the mysterious conch mission.
(Jellyfish Counterattack) : Players can obtain it through npc tasks. After obtaining it, they can quickly move at the moment of being attacked to release a powerful light wave for 2 seconds, causing a large amount of damage and restoring the depleted "light". It is a passive skill
Game mechanism
(Keyboard)
Left mouse button: Direction of movement
Right-click the mouse: Quick move
E key: Interaction
F key: Communication
ESC: Settings interface
Barrier-free mode
The accessibility mode is mainly designed to help visually impaired people play the game smoothly. During gameplay, there are no “outliers”. Players can use the sound waves emitted by the jellyfish to predict the surrounding situation. The light will always be present without losing its “light”, and the sounds heard by players under the correct guidance of the light will also be different. Players can judge whether the direction is wrong based on the music The echo of sound waves will also tell players whether there are walls around. In accessibility mode, the sounds emitted by soul fragments are more distinct and automatically picked up. npc dialogues will also be automatically initiated, and the player’s narrator will provide appropriate suggestions, such as:
“Seems to be going in the wrong direction?” “
Something is calling.
Player restrictions
TIn the deep sea in the early stage of the game, players are like a glimmer of light carried by an invisible ocean current, unable to stop actively and can only keep drifting forward. Each turn was heavy and sluggish, making it impossible to turn back quickly. It could only slowly draw a depressing arc within a narrow Angle of no more than thirty degrees, as if struggling to turn around in the thick darkness. What is even more disturbing is that the player’s own radiance cannot be concealed in this darkness. It is both the only consolation and a dangerous bait, constantly attracting the latent hostility. Before learning to “disguise”, players can’t even slightly suppress this light. They can only watch helplessly as they become the brightest target in the darkness. In the involuntary drift, they learn to survive in constraints and plan in passivity until they finally master the ability to hover and hide. Only then can they transform from the faint light that drifts with the current to the stealer who dominates the deep sea.
Gameplay Loop
The player’s journey begins at their birth point, where they first encounter Lady Sea Anemone. From there, they start to explore the mysterious world, gathering soul fragments to grow in power—or perhaps choosing not to. Along the way, they may meet outliers, dangerous beings that force a choice: stand and fight, or flee to survive. If defeated, the player temporarily falls into a state of “no light”—a moment of darkness before rising again. Once ready, they press on toward the next level, finally emerging onto the sea surface to complete their passage and clear the stage.
Some of the images in the Gameplay Loop are generated by deepseek, and the text has also been enhanced by deepseek AI