Learning Outcomes

This post will dive into the learning outcomes, analysing what each of them are asking of me and then showing instances of these learning outcomes in my Semester 2 work:

Learning OutcomesExplanation + Example
A1
how to creatively integrate and employ a range of research approaches and technologies to realise your ideas
Show that you used research, references, experimentation, and technology creatively to develop your game ideas.
Cutscene research
Village scene research
A2
industry processes, roles, and methods of games development and design thinking
Demonstrate understanding of how the games industry works, including development pipelines, team roles, workflows, and design methods.
Utilizing greyboxing
Utilizing version control
A3
how to promote a game to a public audience through social media and online
Show that you can market and present your game professionally through social media, websites, trailers, devlogs, or public showcases.
Social Media + Marketing
B1
generate outcomes independently or collaboratively
Successfully create a finished outcome either independently or as part of a team.
Generating animations collaboratively
Generating 2D assets collaborativcely
B2
apply methods of enquiry and reflection to critically evaluate your ideas
Reflect on your work critically by analysing what worked, what didn’t, and how your ideas developed over time.
Playtest reflection
Playtest reflection
Ability unlock evaluation
B3
challenge the technical boundaries of your discipline
Push your technical skills beyond basic requirements by attempting ambitious systems, mechanics, visuals, or workflows.
Using Unity’s timeline to create an in-game animation
Creating controller-supported UI menus + customizable keybinds
Developing parallax using an orthographic camera
B4
show independent judgments and self-critique in the selection of materials, tools, techniques and processes
Make clear and justified decisions about the tools, software, techniques, and processes you chose to use.
Justifying and analysing the use of a singleton
B5
question, review and evaluate personal strengths within industry roles and practices
Evaluate your own strengths, weaknesses, and role within a professional games development context.
Sprint 1 reflection
Sprint 2 reflection
Sprint 3 reflection
Sprint 4 reflection
Final reflection
C1
where appropriate demonstrate interpersonal skills and the ability to work collaboratively
Demonstrate teamwork, communication, and collaboration skills where relevant.
Collaborating on player animations
Collaborating on 2D assets
Collaborating on comic-style cutscene animations
C2
manage your time effectively as an independent learner
Show good organisation, planning, deadlines, and self-management throughout the project.
Separating development into sprints: 1, 2, 3, 4 & 5
Using a Gantt Chart
C3
demonstrate innovation in the application of knowledge to practice
Apply your knowledge creatively and innovatively to solve problems or create unique features.
Using singletons
Developing customizable keybinds
D1
undertake and evaluate user testing of games prototypes
Conduct playtesting/user testing and evaluate the feedback to improve the game.
Sprint 1 playtest
Sprint 2 playtest
Sprint 4 playtest
D2
design and develop games products and methodologies appropriate to the contemporary games industry
Create a game product and development process that matches modern industry standards and practices.
Developing and using tilesets
Using singletons
Developing more accessible player inputs
Using version control

The examples provided aren’t the only instances of meeting these learning outcomes, just specific occurrences I wanted to highlight.

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