Team

Both Izzy and I have similar yet different skill sets that we can leverage to our advantage for this project. We have talked openly about what roles we’d feel confident in and happy to take forward, so we can both make this project the best to our abilities.


Izzy

For this project, I will be working on the following:

  • 3d Modelling & Texturing
  • Narrative editor/Script writer
  • Marketing & Branding
  • Character Design
  • Sound implementation

For this project, I would describe myself as the creative producer. I will be bridging the worlds of narrative, art, sound, and branding to shape a cohesive player experience. My role involves guiding the storytelling process, overseeing character design and 3D assets, and ensuring that audio and visual elements align seamlessly with the game’s tone. Beyond development, I craft the game’s identity through marketing and branding, presenting it at the events we will be attending with clarity and impact.


Jessie

For this project, I’ll be working on the following:

  • Programming
  • UI Implementation & Design
  • Narrative design
  • 2D art environment

As a Technical Designer, I merge programming expertise with creative design to deliver seamless, engaging gameplay experiences. My work spans implementing core systems and user interfaces, ensuring that mechanics feel intuitive and responsive, while also contributing to narrative design that integrates story with player interaction. Alongside this, I create 2D environment art that reinforces atmosphere and tone, bridging technical precision with artistic vision. By combining code, design, and storytelling, I help shape cohesive experiences where technology and creativity work hand in hand.