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Esi Amoah

Year 3: Semester 1

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  • Weekly DevelopmentsSemester 1 (Year 3)
    • Week 1 – Formulating ideas. . .
    • Week 2 – Exploring my ideas!
    • Week 3 – Presentations. . . πŸ’­
    • Week 4 – Speculative Design πŸ‘½
    • Week 5 – Second Presentations πŸ“‚
    • Week 6 – Game Poems + Critique ✍️
    • Week 7 – Formative Feedback πŸ“Ž
    • Week 8 – How to Pitch your Game Idea πŸ‘Ύ
    • Week 9 – Presentations and Finally Teaming Upℒ️
    • Week 10 – Preparing for John Hansard Gallery πŸ–ΌοΈ
    • Week 11 – Gallery Presentation πŸ–₯️
    • Week 12 – Final Stretch πŸƒ
  • Research & Ideation
    • Phase 1
      • Hair Braiding
      • Ball-Jointed Dolls
      • The London Underground
      • Nightcore (The Genre)
      • Phase Ending & Reflection
    • Phase 2
      • πŸ’₯ Explosion of ideas πŸ’₯
      • Moodboards
    • Phase 3
      • Game Ideation
      • Game Review: Toca Boca Salon 4
      • Game Prototypes
        • Prototype 1: Untitled Salon β€˜Simulator’
        • Prototype 2: Childhood Doll Braiding
        • Prototype 3: Doll Escaping from Owner
    • Phase 4
      • Brainstorming Concepts πŸ’»πŸ“„
      • Subject Sensitivity Research
      • How to Scope Right: 2 WSA Alumni Games Review
      • 3D Modelling Practice (Hands)
      • Music & Sound Design
      • Role Analysis: Expectations & Pipelines
  • Professional Contexts
    • Week 1 – Professional Practice
    • Week 2 – Careers Department Talk with Year 2
    • Week 3 – Jamie Blacknell (Game Developer)
    • Week 4 – Olivia Gregory (2D Concept Artist)
    • Week 5 – Bea Grove (Senior Game Designer)
    • Week 6 – Rhys Shepherd (Technical Artist)
    • Week 8 – Megan Matthews (Game Designer)
    • Week 10 – Jade Carter (Game Producer)
    • Professional Contexts – A Retrospect πŸ“„
  • Learning Outcomes
  • Project Proposal

Welcome to my Year 3, Semester 1 profile. For this project, I will explore the different roles I plan to take on in the final project: Programmer, Environment Artist (3D), Narrative Designer, and BGM designer.


Brief:

β€˜The final year will start with a research-focused approach to create an innovative game project proposal that addresses your own critical and contextual concerns. These will be discussed and located through a series of dynamic tutorials, presentations and debates. This material will form the basis for your project proposal.

Working through the proposal, you will be able to translate a passion into a solid proposal for a project to be completed in the Major Project GDA module. Utilising all the skills gained in levels 4 and 5, you will synthesise professional-level evidence and process documentation, communicating this in the proposal. During the module, you will have opportunities to work collaboratively or pursue an individual proposal.’


Summary of the Blog:

  • Weekly Developments: These are tasks I’ve completed in class each week.
  • Research & Ideation: These will be done in phases to show the evolution of the ideas.
  • Professional Contexts: I write about guest speakers and career talks, and how they relate to me as a Game Designer.
  • Learning Outcomes: LOs and how my work relates to each of them.
  • Project Proposal: The link to Hayley & I’s proposal of our game ‘Karimah’s Paracosm’.

Y2 Semester 1 | Y2 Semester 2

Y3 Semester 1 | Y3 Semester 2

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