Welcome to my Year 3, Semester 1 profile. For this project, I will explore the different roles I plan to take on in the final project: Programmer, Environment Artist (3D), Narrative Designer, and BGM designer.
Brief:
βThe final year will start with a research-focused approach to create an innovative game project proposal that addresses your own critical and contextual concerns. These will be discussed and located through a series of dynamic tutorials, presentations and debates. This material will form the basis for your project proposal.
Working through the proposal, you will be able to translate a passion into a solid proposal for a project to be completed in the Major Project GDA module. Utilising all the skills gained in levels 4 and 5, you will synthesise professional-level evidence and process documentation, communicating this in the proposal. During the module, you will have opportunities to work collaboratively or pursue an individual proposal.’
Summary of the Blog:
- Weekly Developments: These are tasks Iβve completed in class each week.
- Research & Ideation: These will be done in phases to show the evolution of the ideas.
- Professional Contexts: I write about guest speakers and career talks, and how they relate to me as a Game Designer.
- Learning Outcomes: LOs and how my work relates to each of them.
- Project Proposal: The link to Hayley & I’s proposal of our game ‘Karimah’s Paracosm’.