Monday

This Monday, we first learned about “What is a vertical slice / what is not a vertical slice”

And the group members and I have divided the following words into categories:

High-fidelity prototype

Minimum Viable Product

Lo-fidelity prototype

Proof of concept

Beta build

Alpha build

This is the classification of our group:

Summarise:

A vertical slice provides an end-to-end

*Functionality* that can be tested

It is a build that can be played in one sitting.

Thursday

We have decided to complete GDD (Developing memories) together.

This is the division of labour in my group:

I am responsible for the mechanics design part. Before that, I wanted to become an art designer, but I didn’t get it. Although I’m not good at designing the game mechanism and game rules, fortunately, I already have a detailed GDD draft, and I just need to make We want to optimise the game rules in the vertical slice of the game and try our best to design a better game mechanism. Therefore, I plan to do more research on the mechanism and rules of the game in the follow-up study. When I encounter difficulties, my team members will also help me coordinate my work. The following picture is the minutes of our group meeting:

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