Monday
This Monday, we first learned about “What is a vertical slice / what is not a vertical slice”
And the group members and I have divided the following words into categories:
High-fidelity prototype
Minimum Viable Product
Lo-fidelity prototype
Proof of concept
Beta build
Alpha build
This is the classification of our group:
Summarise:
A vertical slice provides an end-to-end
*Functionality* that can be tested
It is a build that can be played in one sitting.
Thursday
We have decided to complete GDD (Developing memories) together.
This is the division of labour in my group:
I am responsible for the mechanics design part. Before that, I wanted to become an art designer, but I didn’t get it. Although I’m not good at designing the game mechanism and game rules, fortunately, I already have a detailed GDD draft, and I just need to make We want to optimise the game rules in the vertical slice of the game and try our best to design a better game mechanism. Therefore, I plan to do more research on the mechanism and rules of the game in the follow-up study. When I encounter difficulties, my team members will also help me coordinate my work. The following picture is the minutes of our group meeting: