Course record:
This week, we first learned the basic concepts of game poetry:
What is a “game poem”?
- Game poems are short.
- Game poems juxtapose signified meaning with material meaning.
- Game poems are bound to metaphor and ambiguous imagery.
- Game poems are hyperbolic.
- Game poems are subjective.
- Game poems make use of poetic address.
- Game poems exist in a ritual space, rather than a narrative space
Then I experienced a lot of different “game poems” designed by others.
I think this game poem is very interesting. It tells the story of an old man who thought he was repairing a bicycle, but in the end he was holding someone else’s thing. It makes me feel very novel.
“Game poem” designed by myself:
Name: “Fragments of Time”
Emotional goal: nostalgia and reflection Rules:
Click to reveal the memory fragments.
Drag the fragments and connect them into a moment.
After the connection is completed, the fragments will fade away over time.
Conceptual description: Fragments of Time is a game poem about the passage of time and the vulnerability of memory. In the dreamlike scene, the glowing fragments floated slowly. By collecting and connecting them, players briefly see the images of the past – convenience stores, sunrises, rain, photos, laughter – and then they dissipate. Games evoke people’s contemplation about the relationship between time and memory.
Reflection: The emotions I want to evoke are nostalgia and faint sadness, which makes players think about how time changes memories. Simplicity makes emotions more concentrated, and every subtle disappearance can touch the heart. The meaning arises from the moment of “collection” and “loss”, which symbolises that human beings want to seize the eternal impulse of passing time.
Next, I will perform through bitsy.
Some screenshots of the first version of my bitsy game:
I have summarized some of the advantages and disadvantages pointed out by players: The graphic design is very beautiful, the style is very cute, the background music is very lively, and it is relaxing and enjoyable to play. However, the color combination should be brighter, and some people don’t quite understand the role of the kitten
I gained some valuable suggestions through the trial play in the classroom on Thursday. Its advantage is that the picture is exquisitely made, and players can feel the moment of “collecting” and “losing” that I want to express. My game has successfully conveyed this theme. Its disadvantage is that the colour is too dark, but due to the limitations of the software, only a single colour can be used, so I will change its colour to blue to make the picture look brighter.
In my opinion, this game can convey a sense of relaxation and calm to the player, because it tells the story of a man who decides to go to see the sunrise in the early morning, although he has experienced some wind and rain on the way, but when he reaches the end, he sees the most beautiful sunrise, which is a process of exploration for the player, and can also feel joy and accomplishment at the end