In the ninth week
I spent a lot of time decorating my website to make it more complete, and checked whether my existing art assets were fully modified to the final version to be used to prepare for the last week of testing, but later I was told that one of our group members did not complete the last player to return to the real-world art assets. But now each of us still needs to focus on another task, and there is no more time to supplement it, so it is temporarily decided to delete this link directly and change the game to end after the player assembles the three parts of the camera.
In the tenth week
Fortunately, our team members fixed the temporary bug and uploaded the game to itch.io. The following picture shows the feedback we received.
At the same time, we also learned to better introduce our game to players during the test, which gained a lot of people’s likes and suggestions. I think the completeness of the game play is very important, but art and music assets cannot be ignored, and a better balance is needed between the two. And the complete realisation of a project requires everyone in the group to actively complete their own part. If one person is absent, it will have a great impact on the work progress of others, because we are almost bound.