Title:Daydream
Elevator Pitch:
Memories may blur, but feelings do not. Slip into a girl’s dream, piece together the scattered echoes, and find an old dream you don’t wish to wake from.
Genre:
Visual puzzle solving game, first-person role-playing Game
Platform:
PC, Nintendo Switch
Target audience:
14+,
Players who witnessed rapid technological development,
Vaporwave, dream core aesthetics Enthusiasts,
Players who like Visual system puzzle game like ‘Monument valley and ‘Superliminal’.
Design Intention:
I hope that players, through exploring poolcore spaces constructed from visual illusions and vaporwave aesthetics, will experience a tranquil melancholy and digital nostalgia, and in the process, actively become interpreters of their own memories and co-creators of meaning.
Essential Experience:
Players take on the role of a girl asleep at her computer desk, who discovers a forgotten place in her dream. The dream has multiple layers, each corresponding to a level. Players must use parallax to solve puzzles, find the exit of each layer, and help the girl wake up. Along the way, players will encounter electronic devices that were once briefly used by the girl but are no longer in use. Interacting with these items unlocks audio or video clips, triggering different endings.
Game Design Pillars:
- Solve Visual Illusion Puzzles
-By moving the character, rotating the perspective, and moving the objects in the place to solving them.
- Interacting with outdated product to bring out plots
-The interaction triggers distorted audio-visual feedback. Players can subjectively interpret and piece together the girl’s memories (the plotline of the story).
- Collect the memory tapes to unlock different endings
-Players can discover them during the scene exploration, and obtain it after interacting with certain items. Also can fixed gain after pass each level.
Keywords:
Puzzle/Interact/Nostalgic/Ending Collection
