I’ve summarized several creative principles:
1. Characters need to be defined through events. Avoid using characters as plot devices—forcing intelligent characters to become less intelligent and fall into traps. The correct logic is: give characters a personality, then observe the choices they inevitably make when faced with events.
2. Text should dominate the presentation; dialogue should account for over 80%. Environmental descriptions are handled by background images, facial expressions by character portrait variations, and emotional rendering by music and sound effects.
3. The advantage of visual novels lies in their reliance on information gap structures. Multiple playthroughs and multiple endings are difficult to achieve in novels but are a natural advantage of visual novels.
4. Either lay the groundwork for future developments (NPCs have different hobbies and preferred communication styles) or build emotional anchors (changes in friendship levels). Daily dialogues that don’t form a causal relationship with later events are redundant.
Therefore, when creating content, I pay special attention to:
1. Using ample dialogue to advance the plot, coupled with appropriate narration and psychological descriptions (especially from the protagonist’s perspective) to enhance immersion.
2. The descriptions of psychological activities must be consistent with character design and logic; otherwise, it will greatly weaken the player’s sense of immersion.