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Cindy LE
Year 2
Semester 1
Personal Development
Major Foucus
Minor Foucus
Idea Generation
Sketches
Reference Mood Boards
GDD
Game Overview
Player Experiences
Core Game Play
Narrative and World
Art Style
Sound & Music
Technical and Production Notes
Structure and Progression
Market And Community
Research
Game–Monument Valley
Game–Superliminal
Game–POOLS
Artists
Definitions
Digital Nostalgia
Dream core
Vaporwave Aesthetics
Imaginary Friend
Weekly Blogs
Introductions
Poetic Play & Emotional Design
Game Design Pillars
Worldbuilding
Narrative & Interactive Systems
Game Systems & Core Loops
Formative Feedback
Concept Art & Character
Controllers & Sound
Gameplay & Interaction Design
Semester 2
Weekly Blogs
Pitching games, choosing projects/ groups
Team contract / Agile
Project Management & Presentations
Collecting useful data
Player experience & Iteration
Team & Game Design Review
Playtesting & Refinement
Marketing &Preparaton
Public Event
Retrospective & Submission Support
Submission & Progression
Research
Autism Spectrum Disorder
Games Research
Interactive Fiction (Visual novel)
Development
Three Main NPCs
The Main Character Boy
The Talking Script /Game Flow
Vertical Slice and Roadmap
UI Drawing
Search
Year 3
Semester 1
Weekly Blogs
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 9
Semester 2
Minor Foucus
During Semester 1 I start to learning modelling and shading
In blender
Dream core style Space
Simple animation with Jellyfish and raindrops
Modeling an old-fashioned ring toss game machine and trying with simple Celshading.
In Nomad
For me, the Nomad is better for sculpting than the Blender, and it’s also more portable. I used it to create jellyfish and splashes.