The Talking Script /Game Flow

I tried to write some initial drafts first, for possible dialogues between Tyler and ‘The Boy’ on the first day, but they were quickly rejected because they read too much like a stage play script and the puzzle parts weren’t clear enough, leaving them confused. With this feedback in mind, I began my research.
This is the second version, this time it was approved, and the storyline is able to provide two endings on the first day. Even if the later endings are part of the game, it can ensure the integrity of the game experience. However, the integration of mechanics and text is still not ideal, because new mechanics are being discussed.

The opening explains the background story and the author’s inner thoughts:

Today is my first day at this school…making new friends is very difficult for me…I know Tyler, my classmate from elementary school, is here, maybe I’ll start making friends with him. Hope everything goes well.

After the 1-on-1 meetings in week seven, we also determined that some mechanics were no longer integrated with the text. Therefore, I revised some details and compiled them into a Word document, which I sent to Nam for his convenience: which parts were text, which were words the player needed to choose, and which were the correct answers.
Version 3 more guide to understand each of the part of the document,also include the friendly point calculating.