Cindy LE
Weekly Blogs
Semester 1
Introductions
Poetic Play & Emotional Design
Game Design Pillars
Worldbuilding
Narrative & Interactive Systems
Game Systems & Core Loops
Formative Feedback
Concept Art & Character
Controllers & Sound
Gameplay & Interaction Design
Idea Generation
Sketches
Reference Mood Boards
Personal Development
Major Foucus
Minor Foucus
GDD
Game Overview
Player Experiences
Core Game Play
Narrative and World
Art Style
Sound & Music
Technical and Production Notes
Structure and Progression
Market And Community
Research
Game–Monument Valley
Game–Superliminal
Game–POOLS
Artists
Definitions
Digital Nostalgia
Dream core
Vaporwave Aesthetics
Imaginary Friend
Semester 2
Weekly Blogs
Pitching games, choosing projects/ groups
Team contract / Agile
Project Management & Presentations
Collecting useful data
Player experience & Iteration
Team & Game Design Review
Playtesting & Refinement
Marketing &Preparaton
Public Event
Retrospective & Submission Support
Submission & Progression
Research
Autism Spectrum Disorder
Games Research
Interactive Fiction (Visual novel)
Development
Three Main NPCs
The Main Character Boy
The Talking Script /Game Flow
Vertical Slice and Roadmap
UI Drawing
Search
Structure and Progression
Levels Design
Level start: Real World Bedroom
Level 1–Daydream Bedroom (Made with game ‘gogh’ )
Level 2–Endless Corridor
Level 3–Daydream Bathroom (Made with game ‘gogh’ )
Level 4–The Pool (Made with Blender )
Level 5–The Memory Garden (Digital Drawing in Procreate )