This week focused on moving from broad ideation to intentional design, encouraging me to clearly articulate what my game aims to make the player feel and why. Building on Weeks 1 and 2—where I explored inspiration, themes, and early mechanics—this session helped me formalise my design direction through design intention, essential experience, and early pillars….
Category: Semester 1
Week 2
This week explored how video games can function as poetic and emotional experiences rather than purely challenge-, progression-, or reward-focused systems. Through lectures, a guest talk, and a practical studio exercise using Bitsy, the focus shifted toward metaphor, ambiguity, and emotional intention in game design. This week was important for shaping my design thinking, as…
Week 1
Week 1 introduced the module’s structure, expectations, and working methods, with a clear emphasis on process-led design rather than immediate production. The focus was placed on exploration, experimentation, and reflection as foundational tools for creative development. Rather than beginning with a fixed game idea, the week encouraged openness and uncertainty as productive states within the…