Research Into the Role of a World Designer At the beginning of Semester 2, I started researching the role of a World Designer to understand better how environments, atmosphere, and visual storytelling contribute to game development. Before researching the role properly, I originally thought world design mainly focused on creating the world itself through scenery,…
Category: Semester 2
Final Weeks and Key Considerations
During the final weeks of the semester, I continued to add content to my blogs while balancing research, project development, induction sessions, and personal wellbeing. A large part of this period involved reflecting on the overall journey of Developing Memories and ensuring that my work was properly documented across each week. Throughout this process, I…
Daily Blog #2
Today was the day we had been eagerly anticipating since the beginning of the year: the public event that served as the final playtest for our game. We have been working diligently, pouring our creativity and effort into this project while implementing various contingency plans to ensure its completion. As planned, we arrived at the…
Daily Blog #1 / Library Research & Pocket Money Asset
My day began with a meeting with Marie, who guided me on improving my time management skills and effectively allocating tasks to excel in my project. It was essential to switch to daily blog entries to document my work and track progress as I completed tasks. This approach will help me produce output and make…
Tenth Week
Week 10 honestly felt like one of the most important and rewarding weeks throughout the entire Developing Memories project. By this stage, everything had finally started to come together properly after weeks of experimentation, feedback, stress, collaboration, and development. As we approached the final public playtest, there was a real sense of pressure within the…
Ninth Week
Week 9 mainly focused on preparing for the upcoming public arcade event and making sure the project was organised before the final stages of development. This week, we discussed what would happen during the arcade presentation, what was expected of us as a team, and how we needed to prepare the game for external players…
Eighth Week
Week 8 was one of the most important weeks of this project for me because it was our second major playtest before the Easter break. By this stage, the project had progressed much further than our earlier prototypes, and I could finally start to see how the environments, atmosphere, and overall experience were coming together…
Seventh Week – Formative Feedback
In Week 7, we received formative feedback from both tutors and peers, with my individual feedback provided by Marie. Personally, this week was a really important turning point in my development process because it allowed me to step back and reflect on the progress I had made so far in both my practical work and…
Sixth Week
Week 6 felt like another major step forward for me because it was the week I moved beyond simple environment creation and began thinking more seriously about technical workflow, structure, collaboration, and environmental storytelling. Up until this stage, I had mainly been experimenting with Canva and learning through trial and error. Still, this week, I…
Fifth Week / Designing Background
Week 5 felt like a major turning point for me creatively because it was the first time I could properly see my environmental ideas becoming part of an actual playable experience. Up until this stage, most of my work had involved experimentation, visual research, rough concepts, and learning new software. However, this week I finally…