Week 4 felt like a major development week for me, both creatively and technically. This week, I continued refining my environmental ideas while also pushing myself to learn new software and to improve the overall visual quality of my work. A large part of the week focused on experimentation, reflection, communication with my teammates, and…
Category: Semester 2
Third Week
Week 3 felt like one of the first weeks when everything in the project started to feel more real to me. During this stage, our group focused heavily on planning, collaboration, presentation development, and researching the visual direction for Developing Memories. Looking back, I think this week was especially important for my growth as a…
Visual Collages Idea
Presenting an idea to my team: Using visual collages to create the game environment As the World Designer on the project, one of the biggest ideas I wanted to bring to the game was using visual collages to create the environments and overall atmosphere. From the beginning, I did not want the world to feel…
Second Week
During Week 2, our group became more organised and more serious about the project’s direction. We began creating team contracts, discussing responsibilities, planning milestones, and developing ideas that could eventually be implemented into the game. Looking back, I think this week was important because it helped us move from simply discussing ideas to building a…
First Week – Introduction to the Group and Module
During the first week of the Games Development module, we were introduced to the structure, expectations, and overall goals for the semester. The lecturers explained that we would be working in teams to develop a vertical slice project based on selected GDDs from Semester 1. From the beginning, this semester already felt much more collaborative…