Week 12 marked the consolidation of my entire design journey for ARTD2113, bringing together my Game Design Document (GDD), internal pitch deck, prototypes, and reflective blog into a single, coherent digital portfolio. This final submission represents not only the outcome of my project but also a critical reflection on my design process, creative decisions, and…
Category: Weekly Blogs
Week 11
This week focused on final pitch development and understanding how market research and audience profiling can strengthen a game concept. Rather than viewing the game purely from a creative perspective, the sessions emphasised the importance of identifying who the game is for, why they would play it, and what gap it fills within the existing…
Week 10
Week 10 represented a pivotal stage in the development of my project, as the focus shifted towards consolidating all previous work into a clear, playable, and communicable experience. This session centred on gameplay and interaction design, with an emphasis on testing low-fidelity prototypes, evaluating player engagement, and refining ideas in preparation for the final pitch…
Week 9
Week 9 expanded my understanding of game design beyond visuals and mechanics, shifting my focus towards how players physically and sensorially experience a game. The lectures and discussions this week highlighted how controllers, audio, and interface design work together to create embodiment, immersion, and emotional engagement. This directly connects to my project, which centres around…
Week 8
This week focused on how character design, visual language, and player experience intersect, particularly through colour, shape, narrative, and symbolism. The session reinforced the idea that character design should not exist in isolation, but instead function as a visual extension of the game’s mechanics, themes, and emotional tone. For my project, Week 8 directly informed…
Week 7
Week 7 functioned as a formative checkpoint within the module, offering dedicated time to reflect on my design process, consolidate my ideas, and strengthen my documentation rather than producing new artefacts. This week was essential in allowing me to slow down, assess my progress so far, and ensure that my creative decisions were grounded in…
Week 6
Week 6 focused on understanding game systems, core gameplay loops, and meta systems, and how these elements work together to shape player experience, motivation, and long-term engagement. Through lectures, guest industry input, and in-class practical tasks, this week advanced my project from a broad concept to a more structured, system-driven design that directly feeds into…
Week 5
This week focused on understanding narrative as an interactive system, rather than a linear story delivered to the player. Building on the foundations established in Weeks 1–4—tone, genre, visual direction, and early worldbuilding—Week 5 challenged me to consider how narrative meaning emerges through player action, choice, and interaction. A key question introduced this week was:…
Week 4
This week focused on translating my emerging game idea into emotional tone, atmosphere, and player experience. Building on the foundational research and early world concepts from Weeks 1–3, the emphasis shifted toward how the game should feel to play, not just how it functions. Through moodboards, narrative exercises, mechanical questioning, and real-world inspiration, I began…
Week 3
This week focused on moving from broad ideation to intentional design, encouraging me to clearly articulate what my game aims to make the player feel and why. Building on Weeks 1 and 2—where I explored inspiration, themes, and early mechanics—this session helped me formalise my design direction through design intention, essential experience, and early pillars….