Week 3 – Blog

The first three lines on this sheet (Answers 1, 2, 3). These three answers address three questions:

  1. What is the experience? (I want players to feel happy, enjoyable, and all positive emotions.)
  2. What is essential for that experience? (Warm environment with lovely background music, and cute art style.)
  3. How can my game capture these? (players’ visual, feeling active…)

Behaviors and experiences:

I would like players to feel and experience a positive life.

Define the emotional state:

This diagram illustrates the emotional range our group discussed for our game concept.

As I wish my game to convey uplifting emotions to players, I have selected emotions from the first quadrant.

I selected the following types:

  1. Followship (Because in the game, I want players to be able to engage in social activities or play alongside their good friends.)
  2. Fantasy (Because in the game, players can choose to play any role within the game world, not just humans.)
  3. Discovery (Because I wish for players to enjoy a high degree of freedom within the game, where they can build their ideal communities and freely explore every location.)

What supports that experience?

Thursday Presentation:

I hope that in this game, players can explore the world without constraints, freely form teams and socialize with friends, and play various party mini-games together.

Teacher’s Assessment:

Next, I need to focus on the level design for the mini-games. I must design the content for each mini-game (maps, mechanics, etc.) and determine the connections between them.

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