
The first three lines on this sheet (Answers 1, 2, 3). These three answers address three questions:
- What is the experience? (I want players to feel happy, enjoyable, and all positive emotions.)
- What is essential for that experience? (Warm environment with lovely background music, and cute art style.)
- How can my game capture these? (players’ visual, feeling active…)
Behaviors and experiences:
I would like players to feel and experience a positive life.
Define the emotional state:

This diagram illustrates the emotional range our group discussed for our game concept.
As I wish my game to convey uplifting emotions to players, I have selected emotions from the first quadrant.

I selected the following types:
- Followship (Because in the game, I want players to be able to engage in social activities or play alongside their good friends.)
- Fantasy (Because in the game, players can choose to play any role within the game world, not just humans.)
- Discovery (Because I wish for players to enjoy a high degree of freedom within the game, where they can build their ideal communities and freely explore every location.)
What supports that experience?

Thursday Presentation:


I hope that in this game, players can explore the world without constraints, freely form teams and socialize with friends, and play various party mini-games together.


Teacher’s Assessment:
Next, I need to focus on the level design for the mini-games. I must design the content for each mini-game (maps, mechanics, etc.) and determine the connections between them.
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