Jumping between levels

The video shows jumping between levels

Jumping between levels system:

Since I haven’t got my art assets from Derry yet, I added a collision volume to an empty object that triggers an event when the player overlaps with the collision volume, and I converted the actor to a player so that the event only triggers for the player. I don’t have sound assets yet, but I added a sound blueprint first to prepare for later. I added a delay in order to slow down the jump a bit so I added a delay that opens a level after the delay, I set the level name to the name of the initial room.

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