Team Contract:
1.

The communication and work preferences of each member of our team:
It is divided into four sections, namely:Work preferences,Strengths,Struggles and Communication preferences.
Work Preferences: I perfer quiet area. But Leo and Lee like music and speak when they are working. Lee like work during afternoon and midnight. I perfer work during morning and afternoon.
Strengths: I can work for long time before deadline, and when I work I can keep stable emotion.
Struggles: Leo write “emotion”. Lee write “waking up on time:)” For me maybe is “time”. As a beginner with UE5, I’m a bit concerned about time constraints. However, I shall manage my schedule effectively and strive to make this game the best it can be within my capabilities.
Communication Perferences: Leo and I like communicate face to face, but online also ok for me. Lee perfer use slack, discord or whatapps communicate with other teammate.
Although our team members have differing preferences regarding work styles and communication methods, we are fortunate to have previously served as teammates during the preceding academic year. Moreover, our collaboration proved highly satisfactory. Having extensive prior experience working together, we require minimal time to establish rapport in this current project and can swiftly immerse ourselves in its execution.
2.

Team Contract:
The answers to these questions are the conclusions we reached through our collective discussion.We had a most enjoyable discussion, with no disagreements whatsoever. We believe it is friendship that drives our collaboration.
I believe Question 2 is paramount to the project’s progress. Whilst we each have our respective roles, we will assist one another. Lee and Derry are responsible for the design aspects. As our game is a 3D title and Lee has no prior experience with 3D modelling, Derry, being a team member skilled in modelling, will assist Lee. I have previously used Unity for game development and am not very familiar with UE5. Leo has some experience with UE5 and will work with me to explore its use.
User Stories:

After our group of four had carefully read through the GDD, each of us proposed what we would like to experience as players within this game. Having collated everyone’s ideas, I created a board using Canvas and presented it using the format provided by the teacher.
How can we achieve the User stories:
After listing all the user stories, I outlined how each one could be implemented within the game, detailing how mechanics and narrative would allow players to experience these elements organically throughout their gameplay journey.
If the image is unclear, you can use the link below to view it.

User stories allow us to step away from the creator’s perspective and guide us, through the eyes of a player, to delve deeper into the mechanisms and narratives beyond what’s already outlined in the GDD. Throughout the game development process, they prompt us to consider what additional elements we need to incorporate into the game to make it more cohesive, engaging, and immersive.
User stories have sparked many new ideas for the game.
Group Communication report:
I have written this week’s group discussion report,here is the link to our group’s report for this week.
Group Working Progress:
I have summarised our team’s progress this week, here is a link to the individual progress reports for each member of our team.
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