Game Idea Collection (Earliest)

This one is the original outline of the game idea.

Content summary:

  • Background:Players come to this town and need to prepare a big festival with their companions.
  • Players and Perspectives:Players can choose to play as different characters. The game is played from a third person perspective.
  • Game structure and gameplay:The game consists of several associated mini-games. The core game is where the player needs to complete the dish preparation. The other mini-games are to assist in completing the dishes.
  • Core mechanism: collect ingredients, make dishes and decorate the neighbourhood.
  • Community and Social System: Players can invite friends to form their own community and all gameplay is done in the community. Players can also visit different communities.

This one is the second page of original outline of the game idea.

Content summary:

  • The holiday cycle and the advance of time:Each time you complete a holiday preparation, the game time moves forward. The gaps between festivals allow players to move freely.
  • Game Difficulty Changes: As the number of festivals increases the community opens up more areas and the dishes players need to make and the difficulty of the game increases.
  • Player-customised holidays: Players can add their own birthdays to the game calendar, and players’ birthdays will be turned into holidays.
  • Core themes of the game: festivals, celebrations, co-operation
  • Trading: Players can exchange resources with players from other communities for resources needed by their own community.

Game settings added:

Players are divided into public and private modes.

Public mode players can visit each other and their own communities.

The player’s community is closed in privacy mode; the player cannot visit other communities, and other communities cannot visit the player’s community.

Characters Design:

  • Dog:When players select the dog character within the community, it reduces the likelihood of theft occurring within the community.
  • Cat:Cats achieve a higher success rate when stealing while visiting other neighbourhoods.
  • Penguin:Penguins hold an advantage in glacial terrain, as the riverbanks are frozen over, making them one of the few creatures capable of fishing in such environments.
  • Fox:During market transactions, there is one mandatory haggling opportunity each day, allowing one to force the other party to reduce their offer by 10%. For example: if the other party offers ten tomatoes in exchange for a portion of meat, the fox may force them to lower the price to nine tomatoes for a portion of meat.
  • Rabbit:Rabbits excel at digging burrows, thus gaining an advantage in mini-games involving the harvesting of subterranean crops (where the game difficulty is reduced).

How to get meat:

Meat in the game is obtained from insectivorous plants similar to those in real life. The player needs to feed such plants and pick meat from such plants.

One small game:

Player fishing is through a similar flappy bird mini-game fishing, players click to control the character to run into the river to catch fish.

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