Yushan Yao
About
About Me
Semeter 1
Research
Multiplayer Games Research
Festivals Research
Festivals Research – Chinese New Year
Festival Research – Christmas
Festival Research – El Día de Muertos
Festival Research – Osun-Osogbo Festival
Characters Design Research
Meat Source Research
Weekly Updates
Week 1 – Introductions
Week 2 – Metaphors
Week 3 – Games Design Pillars
Week 4 – Worldbuilding
Week 5 – Narrative & Interactive System
Week 6 – Game system and Core loops
Week 7 – Formative Feedback
Week 8 – Concept Art and Character
Week 9 – Controllers and Sound
Week 10 – Gameplay and Interaction Design
Week 11 – Final Pitch Development
Personal Development
Self-learning C# programming
Art
Games Design Document
Game Idea Collection (Earliest)
GDD the First Draft
Game Overview
Player Experience
Core Gameplay
Narrative and World
Art Style
Sound Design and Music Direction
Structure and Progression
Technical and Production Notes
Market and player community
Semester 2
Weekly Update
Week 1 – Pitching Games, Choosing group/project
Week 2 – Team Contract/Angile
Week 3 – Project Management & Presentations
Week 4 – Collecting useful data
Week 5 – Player Experience & Interation
Week 6 – Team Review & Game Design Review
Week 7 – Formative Feedback
Week 8 – Playtesting and Refinement
Week 9 – Marketing & Event Perparation
Week 10 – Public Events
Week 11 – Retrospective & submission Support
Week 12 – Reflection
Research
Game Research
R.E.P.O
Night of the Consumers
Choosing a Game Engine
What is Technical Designer
What is Project Manager
Unreal Engine 5 Blueprint Tutorials
Why I choose GitHub
Personal Development
2026 Global Game Jam
2D Art Learning
Development
NPC patrol and tracking system
Jumping between levels
Player Pickup System
Player nervous bar UI and increase and decrease nervous
Checkout and Door-opening System
Character Dialogue System
Game Menu System
Item Interact UI
Shopping Car System
Shopping List System
Mini Game System
Customers Dialogue System
Dialogue Typewriter Display
NPC Animation
Cut Scene
One-Way Door
Sound
Packing Game
Scopophobia Vertical Slice
Scopophobia(Group Project)
Category:
Development
Packing Game
May 2026
Sound
May 2026
One-Way Door
May 2026
Cut Scene
May 2026
NPC Animation
May 2026
Dialogue Typewriter Display
Apr 2026
Customers Dialogue System
Apr 2026
Mini Game System
Apr 2026
Shopping List System
Apr 2026
Shopping Car System
Mar 2026
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