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Development
Coding Development: Scene & Camera
Coding Development: Player Character
Coding Development: Animal Auto Navigation
Coding Development: Item System
Coding Development: UI
Coding Development: Animation
First Playtest Refinement
Coding Development: Draggable Item
Second Playtest Preparation
Sound, Light and Effects
Second Playtest Refinement
ResearchS2
Engine Comparison
GDD Unpack
Role Research
Puzzle Research
Weekly Updates
Week 1
Week 2: Team Contract
Week 3: Project Management
Week 4: User Data & AI policy
Week 5 Player Experience & Iteration
Week 6: Team & Game Design Review
Week 7: Formative Feedback
Week 8: Second Playtest
GDD
Game Pillars
Game Overview
Core Gamplay
Narrative & World
Art Style
Sound Design & Music Direction
Technical & Production
Market & Player community
Ideation & Development
1. The Original Idea
2. The first version of GDD
3. Shadow Experiments
4. Shadow mechanics attempt
5. Evolved Idea and Mindmap
6. Poster
ResearchS1
“Unpacking”, 2021
“Schim”, 2024
“FEZ”, 2012
“Hollow Knight”, 2017
“Shady part Of Me”, 2020
“Sable”,2021
“Chants of Sennaar”, 2023
“Loneliness”, 2010
Academic Research: Sensory-Processing Sensitivity
Academic Research: Asperger’s Syndrome(ASD)
Shadow Research
Design pillars of the Metroidvania game
Platform recommendation
“ANIMAL Well”, 2024
Market Research
Weekly Blog
Week 1
Week 2, Metaphors
Week 3, Game Design Pillars
Week 4, Worldbuilding
Week 5, Narrative
Week 6, Game system & Core Loops
Week 7, Formative Feedback
Week 8, Concept Art & Character
Week 9, Controllers & Sound
Week 10, Game Play & Interaction
Week 11, Final Pitch Development
Final Reflection
Personal Development
GlobalGameJam2026
2D Narrative Project
BItsy GameDemo
Category:
Weekly Blog
Final Reflection
Week 11, Final Pitch Development
Week 10, Game Play & Interaction
Week 9, Controllers & Sound
Week 8, Concept Art & Character
Week 7, Formative Feedback
Week 6, Game system & Core Loops
Week 5, Narrative
Week 4, Worldbuilding
Week 3, Game Design Pillars
Week 2, Metaphors
Week 1